Weekend Gaming: Busy Days

DSC_0012Things have been busy lately, but I did get some gaming in over the past few weekends.  Last weekend was a bachelor party for one of my friends and we spent most of Saturday playing disc golf.  The weather was beautiful and we had a lot of fun playing.  That evening was spent playing Railways of the World, Five Tribes, Hawaii, and Cards Against Humanity.  Everyone had a great time.

This weekend, after spending time making minor repairs to the house to address inspection issues, Joe, Louis, Kevin, Brent, and I were able to get some gaming in as well with Eminent Domain and Lords of Xidit.  I ended up winning Eminent Domain with a ton of planets and a focus on colonization.  Louis had a really nice production/trade engine going, and was a close second.

In Lords of Xidit, I played horribly.  I seemed to be a step behind most turns, and had a couple rounds where I didn’t progress at all.  Kevin had the strongest showing with reputation, while Joe had a ton of gold.  In the final categories, I took last in every one.  Joe and Kevin made it to the final category of Mage Towers, but since Kevin had mostly ignored them, Joe took the victory.

Until next time, happy gaming!

Weekend Gaming: Sporadic Hiatus

I just realized that I missed last week’s post and nearly missed this week.  I have been crazy busy preparing for a new job and putting my home up for sale.  Things have calmed down a bit, but it’s not over yet.  With all of this, I haven’t had much opportunity for board games.  I did play Puerto Rico and some Phase 10 last weekend, but that’s about it.

So for the foreseeable future this site may not update as regularly – depending on my schedule.  Thank you for reading and following the site for so long and I truly appreciate your support.

Take care.  Until next time, happy gaming!

Weekend Gaming: Firefly

It was just Kevin, Louis, and I on Saturday and Louis suggested Firefly.  After explaining the rules, we were off and running.  The goal for the game was an elaborate heist to try and steal the crown jewels.  There were three separate tests that needed to be complete across the ‘Verse with misbehaving required for each.

I tried to get a jump on the competition with a mission right where I started, but things went sour and I ended up with a warrant on my head instead.  I was eventually able to build up enough cash and negotiation skills to be the first to complete the first goal of buying an elaborate counterfeit.

Kevin wasn’t far behind, but I was on my way to get the second goal in the heist.  Louis had built up a sizable crew, but had run into some morality issues and they were a bit disgruntled.  The trouble hit when he ran across a ship in distress and didn’t have the fuel to help.  His crew deserted him at that point and he was starting from scratch.

I was on my way to the second goal, but then trouble hit.  I was taken by the guys in the blue gloves and didn’t have a means of escape.  My entire crew was killed and I was back at square one.  That gave Kevin the time he needed to catch up and overtake me.

I did manage to replenish my crew and complete the second goal, and came close.  Kevin and I had some run-ins with the Reavers near the third goal, and after Kevin failed his first attempt to steal the jewels I made a last chance, desperate attempt.  I nearly made it after succeeding all of the misbehaving tests, but I just didn’t have the guns to do it.  Kevin finished it on his next turn, taking the crown and the game.

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Until next time, happy gaming!

Weekend Gaming: Anniversary Edition

DSC_0034-1024My wife and I celebrated our anniversary over the weekend, and our friends were in town for the occasion.  On Friday, Nick, Laura, Gina, and I played a game of Castles of Mad King Ludwig.  It was a tight game throughout, with plenty of competition for the bonus card and basement rooms that were fairly plentiful.  I had managed to take a commanding lead on the first goal for most square footage of activity rooms.  I was was also in the running for most basement rooms, but Laura overtook me late in the game.  The surprising one for me was the number of external exits that I wasn’t really focusing on.  My bonus cards fit well with my game plan and ended up leading to a victory.

On Saturday, the four of us started the evening with Flash Point: Fire Rescue using the expansion laboratory board.  Things started off well, clearing out a couple hazmat items and rescuing one victim.  Then things devolved quickly.  We weren’t able to extinguish the fire on the upper level quickly enough and it started a series of explosions, quickly reducing the structural integrity of the building to the point of collapse.

Joe joined us at that point for The Manhattan Project.  I had decided to use espionage as much as possible, mostly focusing on Joe’s strong mines.  I had picked up a nice university that provided either engineers or scientists, so I quickly expanded my workforce and picked up some decent uranium bombs.  Joe was expanding his airforce and bombed my buildings, but not before I was able to quickly build and load a small bomb.  I was still spying regularly, though, and was able to get close to building the bomb I needed to win.  Joe sensed I was close and bombed everyone’s uranium plants, making it difficult for me to finish.  He didn’t count on me having a backup bomb that I was able to build and then load into a hastily built bomber to grab the win.  Laura revealed her hand and was only about one turn away from building two bombs and taking the victory as well.

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We finished the night with Hawaii.  After teaching Nick and Laura we were off and running.  Joe started off by buying the boat and surfer bonus point god, but I got to the actual boats first, buying two.  Gina grabbed a spear hut, while Laura focused on fruit.  Nick was running all over the island building small villages for his kahunas.  With my boats and a few extra fruit and foot resources, I was able to concentrate primarily on visiting the islands.  I did get the god that increased the end of round bonuses along with a couple surfers, so I was pulling in points that way as well.  The final scores were fairly close between Gina and I, but my large village provided more bonus points to hold the lead.  Joe pulled in second.

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Until next time, happy gaming!

Weekend Gaming: Tabletop Day

I was unable to celebrate Tabletop Day on Saturday in any organized fashion, though Joe was running an event.  I have been busy with family things and Nick and his family were in town.

I did get to play a few games, starting with Clash of Cultures on Friday with Nick.  It was my first play with the Civilizations expansion, and Nick’s unfamiliarity with the game proved to be unfair.  He was playing as the Celts and founding a bunch of settlements, but wasn’t defending them.  I was focusing on boating with Carthage, and Nick didn’t realize that I could sail pretty much anywhere once I learned Navigation.  He left two coastal cities undefended and I was able to sail in and claim them as my own.  After that it was pretty much a forgone conclusion and we called the game.

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Then on Saturday, Laura, Nick, and I kicked things off with Castles of Mad King Ludwig.  I had a decent castle going, but I was trying to complete the “one of every room size” bonus card.  I was able to complete it, but at the cost of passing up on some high scoring rooms.  Nick had a much better flow, and was able to snag a couple extra bonus cards that helped propel him to victory.

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We finished the evening with Firefly.  We were playing the Desperadoes story, trying to avoid the authorities and accumulate 15k credits before retiring.  We were each doing our own thing.  Laura was collecting crew to prepare for a big job.  Nick was gathering a small crew and started missions early.  I gathered a crew of mostly companions and planned to talk my way through trouble.  Things were going well in general, though I did get ripped off on my high paying negotiation mission and only got paid half of what I deserved due to some trouble.

Then the Reavers hit.  Nick and I got hit hard when I drew the Reaver attack card.  The deck was shuffled and I got hit again immediately.  It was looking ugly, but Nick and I finally managed to escape the outer rim, but not before he was hit again, costing him two more of his crew.

I finally made it to my mission location and was able to waltz through, thanks to a handy fake ID.  That provided the last few credits I needed to end the game.  Nick made one last push to close the gap, but was hindered by some Alliance entanglements and came up just short.

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Until next time, happy gaming!

 

Weekend Gaming: Happy Easter

I hope everyone had a great Easter weekend.  We spent the weekend with my sister and the rest of my family and had a great time.  The kids loved hunting for Easter eggs and the adults played plenty of Phase 10 and Euchre in the evenings.

Until next time, happy gaming!

Weekend Gaming: Peppers, Castles, and Caves

Joe, Louis, and I tried out a couple new games Saturday afternoon.  We started with Joe’s copy of Scoville, a game of planting peppers and making the best chili.  It was a lot of fun with some neat mechanics.  I was able to position my farmer to monopolize the rare ghost peppers that are needed for the highest scoring recipes.  I created a bunch of different recipes and ended up running away with the win.

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We followed that with my copy of Biblios.  I was collecting brown cards and had a little bit of green and orange.  I had pushed the value of the brown cards up, but then when a #4 in brown came up for auction I wimped out.  Louis outbid me and ended up taking control of brown and the victory.  Joe had blue and red, but they were pretty low value colors.

Then, Saturday evening Kevin joined us for a couple more, starting with Caverna.  I was going third in the initial turn order and watched Joe and Kevin take the two spots that I had planned on focusing on.  I ended up starting towards a mine, but failed to follow through and Louis took the lead in that.  After that I was struggling to find a good way to feed my family and really get anything going.  Louis had a ton of donkeys and ruby mines all provided by two well-armed dwarves, Kevin was farming like crazy, and Joe had a huge family of armed dwarves and was concentrating on bonus tiles.  Joe’s bonuses ended up being the difference as he broke the 100 point barrier.

The final game of the weekend was Castles of Mad King Ludwig.  I bought as many activity rooms as possible, since they were needed for the end game bonuses and one of my bonus cards.  The big swing in the game, though, happened with the final card.  Louis had a bunch of the small, round rooms, while I had a bunch of the small rectangles.  Each pile only had a single room left and would provide a big boost if depleted.  The final card ended up being a small rectangle, netting me a 10 point bonus and sealing the game for me.  I managed to win with nearly 100 points.

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Until next time, happy gaming!


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