2000pt Tau vs Ork

I finally got to test out my 2000 points of Tau against Nick’s Orks this weekend.  The armies we played are listed here.

Tau:
Commander Shas’el
Missile Pod
Plasma rifle
Multi-tracker
HW-Black Sun Filter

3 Crisis Shas’ui
3 Missile Pod
3 Plasma rifle
3 Multi-tracker

3 Crisis Shas’ui
3 Missile Pod
3 Plasma rifle
3 Multi-tracker

3 Crisis Shas’ui
3 Missile Pod
3 Plasma rifle
3 Multi-tracker

10 Kroot
5 Hounds

10 Kroot
5 Hounds

6 Fire Warriors

8 Pathfinders

Devilfish
Disruption Pod

Piranha Squad
Piranha with Fusion Blaster, Targeting Array, Disruption Pod
Piranha with Fusion Blaster

Piranha Squad
Piranha with Fusion Blaster, Targeting Array, Disruption Pod
Piranha with Fusion Blaster

3 Broadside Shas’ui
3 Targeting Array
Team Leader
HW Drone Controller
HW Target Lock
2 Shield Drones

Hammerhead
Railgun
Multi-tracker
Disruption Pod
Smart Missile System

Hammerhead
Railgun
Multi-tracker
Disruption Pod
Smart Missile System

Orks:
Warboss & 10 ‘ard boyz in a truck
10 Nobs in a truck
2 sets of 20 boyz in battlewagons with deffrollas
2 squads of 6 Lootas
20 shoota boyz on foot
Looted Wagon
3 Deffkoptas
3 Warbuggies (1 rockit, 2 big shootas)

The table was setup randomly, and the mission was determined to be Seize ground with three objectives.  Two objectives were placed on my right, with one on its own to the left.  Deployment was Pitched Battle.  Nick won the roll and elected to go first.  He deployed all along his side, making good use of the hills on his side for cover and firing lanes.  In response I placed my stuff in my right corner.  The Kroot infiltrated to create a larger wall and prevent the Koptas from scouting too close.

Once we deployed, I managed to steal the initiative.

Turn 1:

I moved up with my Piranhas, Kroot and Crisis Suits.  My Fire Warriors jump aboard the Devilfish, and the Broadsides opened fire on the sides of the Battlewagons, wrecking both.  The Suits and Kroot fired on the Kopta’s but were ineffective due to cover saves.  The Hammerheads fired on the Lootas, but only killed a few.  On Nick’s turn he moved the trucks, boyz and nobz forward.  The Koptas fired on the front line of kroot and ended up forcing them to run.  The Loota’s shot Piranhas and knocked out one, while the other Piranha squad lost one to assault.

Turn 2:

The Kroot continued to fall back for now.  The Piranha’s moved and took out the remaining two trucks.  My Crisis Suits and Hammerheads tried to take out the ‘Ard Boys and Warboss from the truck on the right, but only managed to kill half the boyz.  Nick proceeded to then finish off the Piranhas, and killed the gun drones in assault.  He was also able to skirt the edge of my kroot wall with his warboss and proceeded to engage my Broadsides in assault, killing one and a shield drone.

Turn 3:

On turn 3, I nearly wiped out the nearest squad of boyz, and the boyz on the far left objective.  My running Kroot regrouped and then ran to get back into position, while the other squad of kroot joined the assault with the broadsides to try and help, but only managed to prolong the fight.  The looted wagon took out my left Hammerhead and a couple suits fell to loota fire.  The assault continued on with minor losses on both sides.

Turns 4-7:

The rest of the game was fairly uneventful.  The assault eventually ended with just the warboss remaining, who promptly fell to Crisis Suit fire.  The lone Nob holding the objective on the left fell to a precision Railgun shot.  I dropped the Fire Warriors off on the nearest objective and moved the Devilfish into position to contest the other objective on the right.  At the end of turn 5 it would have been a draw, on turn 6 it would have gone to the Tau, but the game went to 7.  Nick was able to get the Nobs over to the left objective and then managed to kill enough Fire Warriors with his lootas to force a leadership test.  They  promptly failed and ran off the board.

The game was a lot of fun.  It really started off well for the Tau, but slowly turned due to mistakes and an inability to finish off all them orks.  The biggest mistakes in my opinion, was not running my kroot to seal up the gap that the Warboss exploited, and then assaulting into that combat.  If I had stayed out, I still would have lost the Broadsides, but the kroot would have been able to keep shooting other groups.  Other than that, it was a great game, and I really learned a lot about how my army plays, and how they’re fare against probably their worst matchup.

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