Weekend Gaming: Independence Day

OLYMPUS DIGITAL CAMERAWednesday before the 4th, we were joined by Joe and Kevin for Eminent Domain, Hansa Teutonica and Caylus.  Joe missed Eminent Domain, and it came down to Kevin and I tied for points.  He had the tie-breaker, though, with a few extra resources.

I didn’t fare much better in Hansa Teutonica.  I started off slowly, getting my library upgrades complete.  I wasn’t getting much movement, while Kevin and Joe had some nice shorter routes that they were using to rack up points.  I did manage to complete the major route between the two red cities, and upgraded my key.  It wasn’t enough, though.  Kevin had a large network and a bunch of bonus tokens.  He took his second game of the night.



We finished with Caylus.  Kevin and I had moved up the lowest favor track, allowing us both access to the houses even with the lawyer in play.  It was still slow going for me, though as Joe was building tons of the other buildings.  I was going last for most of the game, but I had access to the Inn so I was able to use 5 of my workers nearly every turn.  The game progressed rather quickly as we were building in the castle often.  I had positioned myself to make a huge build in the castle, but I mistimed my action and ended up in the third position.  I wasn’t able to build any and while I doubt it would have been enough, it was still a disappointment.  Joe ended up taking the last game of the night after using the point favors as much as possible.



We played again on Saturday.  This time Phil joined us along with Joe and Kevin.

OLYMPUS DIGITAL CAMERAWe kicked things off with Village.  I had a plan to run as many workers as possible into the Council House.  I managed to get three workers in and upgraded, but got a bit distracted along the way.  I had two in the church getting me points throughout the game, and a couple working to get the scrolls needed for the Council House.  I decided part way through, that rather than just upgrade, I would get some coin from grain and then turn it into points using the last spot in the Council.  I managed to do that twice, but would have liked more.

It ended up being a very close game, but Kevin had a bunch of points from the market and came out ahead in the end.

Ad Astra was up next.  I started the game in a weak position just getting energy, and rather than focusing on ships like I should have, I built a factory early.  This ended up hurting as I had trouble building anything.  Kevin had built extra ships early and used that to his advantage getting early points for ships and star systems, and continued this trend throughout the game.  Gina and Phil made strong plays using terraformers, but ended up just short.  Kevins ships were too much to overcome.



Again we finished up with Caylus.  This time I had planned to work the castle building heavily.  That turned out to be a bad idea, as the resource spots were quickly snatched up.  In fact no one was able to get much done in the castle as the Provost was moving around quite a bit.  Joe built the Lawyer tile with the intent to use it, but I had position to get there first, so I invested heavily.  I built three houses throughout the game, and upgraded two to the taverns.  I was never in a position to win, though.  I had tried to build the cathedral, but miscounted the number of gold needed and came up one short.

Kevin and Phil had been building resource buildings like crazy and were the only ones doing much in the castle.  So they were able to build a substantial lead.  The final score came down to Kevin managing to build on of the blue buildings, putting his score just out of reach of Phil.  Kevin won his third game of the evening.


Until next time, happy gaming!



3 Responses to “Weekend Gaming: Independence Day”

  1. 1 ianthecool July 8, 2013 at 11:49 am

    I’m thinking about buying Caylus, but I already have Stone Age and Agricola, so do I need it?

    • 2 Rkik July 8, 2013 at 11:59 am

      Do you like worker placement a lot?

      They are similar in many ways, but I do think that Caylus fills a niche in that it is completely open information. The only unknowns are your opponents’ plans.

      I don’t have a lot of experience with Stone Age, but it seems to me to fall more on the lighter side of things. Caylus is more similar to Agricola for difficulty. There isn’t a severe punishment in Caylus like Agricola, so you’re a bit more free to progress your plan. Plus the decisions you and your opponents make when building can define the way the game will play out a lot more than in Agricola.

      Ultimately, I think there is room for all three. Caylus is a lot more cut throat with more opportunities to impede the work of others. There’s a lot more planning involved and it really works as a heavy strategy game.

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