Archive for the 'Space Wolves' Category



Tournament Recap

On Saturday, I helped to run an 1850 point 40k tournament.  Since there was only 5 other players and the other guys were okay with it, I played my Space Wolves.  The other 5 were Ravenwing, two Space Marine armies, Dark Eldar and Eldar.

My first game was against Robert’s Dark Eldar.  The mission was 6 objectives and Dawn of War.  I took the second turn, and the game was pretty uneventful early on.  Robert was deep striking most everything, so the first two turns left little to shoot at.  Eventually, my Lone Wolves and a Thunderwolf Battle Leader engaged Lilith and some Wyches.  That battle lasted for a couple turns, but eventually my wolves were finished off.  That left Lillith in the open, though, and she got blown up by some missiles.  On the other side of the board, a Wolf Guard squad was blasted down to a single man by some Warriors.  He was then assaulted by some Hellions, miraculously survived, killing one and chased them off.  I was able to control two objective, two others were contested, and Robert controlled one.  This gave me the minor win.

My second game was against Jeremy and his Ravenwing.  It was Annihilation with pitched battle deployment.  I was going second again, and deployed the majority of my army to the left hand side of the board.  I was able to fire away with my missiles for most of the game and made it quite difficult for Jeremy to get close unscathed.  The Lone Wolves got into combat with his Speeders and some of the bikes and did incredibly well surviving.  In fact they contributed most of my kill points.  All that was left of the Ravenwing was Samael, and I ended up with a narrow win on kill points.

My last game was against Ryan, who was playing Space Marines.  The objective was table quarters with spearhead deployment.  My Thunderwolves and Lone Wolves dueled Ryan’s Terminators in the center for a few turns, leaving a single Terminator alive.  The rest of my army spread out into the other quarters.  My Wolf Guard (including a Chainfist terminator) shot and then assaulted a 5 man Tactical squad in one quarter, but failed to finish them off.  Another 5 Marines joined the fight, and managed to drag that fight out for the rest of the game.  Even with the Chainfist, I was only killing 1 marine a turn, and it just wasn’t enough.  At the end, Ryan and I controlled our deployment quarters, but the other two were contested, so we finished with a draw.

Overall, I ended up with two wins and a draw, which was enough for 1st place.  Jeremy took second and Dana with his Space Marines took third.  It was a nice tournament, and everyone appeared to have fun.

Now some pictures from the day.

Painting Space Wolves

It’s been a while since I’ve done any painting, but last week the urge to paint some of my Space Wolves hit.  It’s mostly in preparation for a tournament this weekend.

First up are two of my Thunderwolves.

 

The second one’s arm was messed up due to a primer issue, so it’s sitting in some Simple Green at the moment before I can start on it again.

 

Last up are the Space Wolf Scouts that are still just a work in progress.

 

Weekend Gaming: ‘Ard Boyz and More

This weekend I visited my parents for a weekend packed full of activities.

Friday night, we all went to the final night of the Pyrotechnic Guild International (PGI) convention.  Things were a bit delayed due to some rain, but once the show got rolling it was all fireworks all night.  There were three shows and each one of them out-performed most 4th of July celebrations.  They were absolutely amazing.

On Saturday I played in the preliminary round of the Games Workshop ‘Ard Boyz tournament.  I was playing Space Wolves and I was working with only a couple hours sleep, so things got off to a rough start.  There were 11 people in attendance with two Space Marines (Vulkan and bikers), one Blood Angels, one Imperial Guard, one Tau, one Tyranids, one Eldar, two Orks, one Grey Knights and one Space Wolves (me).

The first game I played against Eldar.  He had a bit of everything, with two Wave Serpents with Fire Dragons, Guardian bikes, Dire Avengers, Warp Spiders, Dark Reapers, the Avatar, Yriel, a Wraithlord, a Vyper and a War Walker.  After winning first turn, I completely messed up my deployment.  I completely forgot about the Night Fighting and the fact that he had Dark Reapers, so my Long Fangs were deployed in the open on a hill.  His side had better area terrain and he made the most of it.  I was able to kill the Avatar first turn with missiles, but that was it.  From then it was pretty back and forth.  His Reapers, Fire Dragons and Yriel killed off my Long Fangs, while I whittled away his stuff.  Neither of us were able to kill the traitor, though.  I tried to get the Eldar traitor across the board, but his Rhino got hung up on some ruins.  As for his, I completely failed to kill either of his Wave Serpents, even though I filled them full of missiles, lascannon, and melta fire.  They spent the game ramming and tank shocking things, and cause one of my units to run off the board.  My scouts also managed to do nothing of real note.  They attacked the Eldar from the rear and hit a Dire Avenger squad, but then proceeded to take 3 rounds to kill them and ended up getting blasted away by the Dark Reapers.  At the end we had only managed 4 turns and he ended up with the minor win, with 11 KP to my 9.

Second game, on the same table against Imperial Guard.  He had 6 Leman Russ tanks, a Medusa, three Scout walkers, two squads of vets in Chimeras, Marbo, and a couple big blobs of infantry.  This game went a bit better.  My Long Fangs kept to the trees and were able to survive the brunt of the cannon fire, while the rest of my army moved up.  I was able to kill or stall his more mobile stuff, so I was able to get onto the objective early.  The highlight was a single Vet with a demolition charge blowing up a Razorback in the middle of the table, and then wrecking another when I tried to tank shock him.  He finally died to plasma gun fire from another Razorback.  I was able to claim three objectives (center, mine, and non-deployment) and contest the other two, which gave me a massacre.

The third game was against the Blood Angels, who had the Sanguinor, 2 Death Company Dreads, a Death Company in a Land Raider, a Tac squad in Land Raider, an Assault Squad in a land Raider, 3 Heavy Support Dreads and a Librarian Dread in Drop Pod.  We had a discussion with the judge beforehand, and he ruled the Night Fighting was not in effect because it wasn’t listed in the rules packet.  My opponent gave me second turn for whatever reason, and started with his DC Dreads at the center line.  He then moved them up and dropped his Librarian right in front of my edge.  On my turn, everything rolled in and two of my Speeders went to work on the DC Dreads, killing one and immobilizing the other.  My Wolf Guard blasted the Librarian and killed it.  After that, though, things didn’t go as smoothly.  The Sanguinor ate up two of my Long Fangs, and his Land Raiders were blasting apart my Razorbacks.  I just could not get a damage result to fall my way on the Dreads or the Land Raiders.  I fired every melta I had into the Raiders and either missed, couldn’t penetrate or just didn’t do any real damage.  In the end, I had finally wrecked one Land Raider and half of his Dreads were dead and the other half were damaged.  I had failed to finish the Sanguinor or any of his infantry.  I had managed to get 1300-ish VP and he got 1000-ish.  So that was only good enough for a draw.

My finally tally for the day was 44 points after a minor loss, a massacre and a draw.  That was good enough for third place and a new Finecast Njal Stormcaller.  First place went to the biker Space Marines and second went to the Eldar (if I remember correctly).  I did find out during the second game that they were only doing 2 hour games, instead of the 2 and a half that we were supposed to, so that was a bit annoying, considering the first game would have changed dramatically in a few turns.  Other than that, it was a well run tournament with some fun guys.  Now I get to plan a trip to the semifinals.

Finally, Sunday I spent all day at the airshow.  We watch the Blue Angels fly, along with a bunch of stunt pilots.  My son and daughter loved it, and it was a nice way to finish off the weekend.

Anyways, I leave you with some pictures from Saturday.  Happy gaming!

‘Ard Boyz Prep – Test Game vs. Dark Angels

I got a test game in against Ryan’s Dark Angels last night.  I played the Space Wolves army designed by Stelek over at Yes the Truth Hurts.  Ryan had 3 Land Raiders full of Terminators (one was an Elite), two Razorbacks with Tactical Marines, 2 Rhinos with Marines and a Land Speeder.

We were playing the second ‘Ard Boyz mission, which is Spearhead deployment with an objective in each quarter and another in the center.  I lost the roll and got stuck with the quarter with minimal terrain.

Here is a picture of the deployment (one Speeder and the Scouts were held in reserve):

I made a few annoying mistakes with my deployment.  Seeing as I was going second, I should have deployed further back and tried to get some better cover for my tanks.  Also, the Long Fangs that were out of place.  As it was, the front few tanks were wrecked, destroyed or immobilized on the first turn.  Because of this, the central Long Fangs weren’t able to get a good shot on much all game, and I wasn’t willing to move them to get a slightly better vantage.

I also rolled terribly for the first couple turns.  Trying to run the left-most Long Fangs up the central hill, I rolled a 1 and failed to climb up.  So they were stuck with a lack of targets until the third turn when Ryan’s Terminators made it to the center.

After the first turn. (The non-glowing clouds are popped smoke)

Terminators shooting at a Razorback, and failing

Start of Turn 3

Battle for the center!

Tanks survived the shooting, but not the assault

Start of turn 4

Final results in the center

The objective to my left

Right side of the table

Due to time constraints, we only finished four turns.  After failing to Tank-shock, I was able to just barely kill enough Terminators in the center with massed missile fire to make room for a squad of Grey Hunters to sneak in on a run.  My Scouts finally came in on the left and I was able to take out the Marines contesting that point.  At the end I held my point and the two points in the non-deployment zones.  Ryan held his point.  The central point was contested.

While the game started off rough, I was able to push enough stuff into the center to cause mayhem, while the rest of my army secured the other points.  That said, had the game run longer, Ryan would have likely reclaimed the central point and made the other points more difficult.  The game was a lot of fun, and it was definitely helpful to understand a bit more of how the army plays and how to handle deployment.

‘Ard Boyz Prep – Completed Army

The ‘Ard Boyz army is completely built.  All that I have left is to paint the bases so I can differentiate the various squads.  Here is the completed army in all it’s partially painted glory.

The Rune Priest

Some Rhinos

Elites and Fast Attack

Heavy Support

‘Ard Boyz Prep – 19 July

I now have all but five of the Marines built for my ‘Ard Boyz army.  Now I just need to complete two more Grey Hunters and acquire three missile launchers for the Long Fangs.  Then it’s just a matter of picking up three Razorbacks and a Land Speeder.  Luckily, I was able to sell off a bunch of my old Magic The Gathering cards to a friend, so those kits will be on their way here soon.

Unit Need Have Need to Build
Rune Priest 1 1 0
Wolf Guard with Bolt Pistol and Combi-melta 6 6 0
Wolf Guard with Bolt Pistol and Close Combat Weapon 3 3 0
Wolf Guard with Combi-melta and Powerfist 1 1 0
Wolf Guard with Bolt Pistol and Storm Bolter 6 6 0
Wolf Guard Terminator with Cyclone Missile Launcher 2 2 0
Wolf Guard Terminator with Cyclone Missile Launcher and Power Fist 2 2 0
Wolf Scouts 7 7 0
Wolf Scouts with Power Weapon 2 2 0
Wolf Scouts with Mark of the Wulfen and Meltagun 1 1 0
Grey Hunters 24 22 2
Grey Hunters with Meltagun 6 6 0
Long Fangs with Missile Launchers 15 12 3
Long Fang Squad Leaders 3 3 0
Rhinos 6 6 0
Razorbacks with Heavy Bolters 3 0 3
Razorbacks with Lascannon/Plasmagun 2 0 2
Landspeeder with Multi-melta 3 2 1

‘Ard Boys Preparations – July 12th

I’ve been working to get my army built for the ‘Ard Boyz tournament that is coming up on August 13th.  I’ve never managed to play in one before, so jumping to 2500 points is a bit of a stretch to me.  I’ve taken inventory of what I have for my Space Wolves, and what I need in order to play the list that I want.  I have enough parts, I just need to get everything assembled.  So I will be recording my progress here so that I don’t lose track of what needs to get done.

Unit Need Have Need to Build
Rune Priest 1 1 0
Wolf Guard with Bolt Pistol and Combi-melta 6 3 3
Wolf Guard with Bolt Pistol and Close Combat Weapon 3 3 0
Wolf Guard with Combi-melta and Powerfist 1 1 0
Wolf Guard with Bolt Pistol and Storm Bolter 6 6 0
Wolf Guard Terminator with Cyclone Missile Launcher 2 2 0
Wolf Guard Terminator with Cyclone Missile Launcher and Power Fist 2 2 0
Wolf Scouts 7 4 3
Wolf Scouts with Power Weapon 2 2 0
Wolf Scouts with Mark of the Wulfen and Meltagun 1 1 0
Grey Hunters 24 18 6
Grey Hunters with Meltagun 6 3 3
Long Fangs with Missile Launchers 15 12 3
Long Fang Squad Leaders 3 3 0
Rhinos 6 6 0
Razorbacks with Heavy Bolters 3 0 3
Razorbacks with Lascannon/Plasmagun 2 0 2
Landspeeder with Multi-melta 3 2 1

1850 RTT Recap

I played in a Warhammer 40k tournament this last Saturday.  It was a standard 3 game setup with battlepoints deciding the winner.  Apparently a bunch of the guys who had normally played Fantasy decided to play 40k again, so we had 10 players total.  As for armies, there were Space Marines, 2 Dark Angels (1 Ravenwing & 1 Deathwing), Black Templars, Blood Angels, Chaos Marines, Grey Knights, Space Wolves (me), Tyranids and Orks.

I was playing the list I posted last Friday.

Game 1 was kill points with Table Quarters for bonus points and Spearhead deployment.  I played against Jeremy and his Ravenwing army.  It consisted of a ton of Bikes, Attack Bikes, Land Speeders and Samael.  I won first turn and deployed planning to take advantage of some ruins.  He started off on the wrong foot and forgot to make his scout move, leaving his bike open to my missiles.  In response I took out a full squad of bikes, an attack bike and a speeder on the first turn.  The game pretty much consisted of me staying put and shooting his bikes while he tried to get close enough to assault.  He finally made it into assault with Logan, and forced Logan’s squad to run.  He decided to finish Logan off personally, though and re-assaulted on the next turn.  Logan and his Captain killed each other, but my one Long Fang survived the battle.  In the end I won with full battle points and two table quarters for a total of 23.

Game 2 was an odd objective game with each player controlling 4 objectives.  You could only control your own objectives for points, but if you spent a turn in control of your opponent’s objective, it would be destroyed.  It also had a goofy diagonal deployment.  My opponent was Steve with his Grey Knights.  He had a Dreadnought, a Dreadknight, a Strike Squad, a Pugation Squad, two Interceptor Squads and a big squad of Terminators with his Grand Master.  He won the roll off and took first turn.  He then decided to Deep Strike most of his army, with only his Purgation Squad, a Strike Squad and the Dreadnought in play.  This worked out well for me, as I lined everything up on my deployment edge.  He couldn’t hit me with anything on the first turn, while I opened fire and took out the Dread and the Strike Squad.  Turn two, he lost a Strike Squad to the warp.  The rest of his stuff came in turn 3.  A Lone Wolf took on the Dreadknight for a few turns, but took it down.  The Terminators took on Logan, but Logan and his squad were finally able to finish them off with the help of a Thunderwolf.  In the end I was able to claim all four of my objectives, and destroyed three of his, giving me 26 points for a total so far of 59.

The last game was straight up kill points with Spearhead deployment.  I was playing against JJ’s Black Templars with three Land Raiders, one with a squad of Terminators, one with a small squad of Templars and another with a large squad of Templars and the Emperor’s Champion.  He also had a Land Speeder and a Rhino with some Templars and Lascannon.  I deployed a bit back from the center with my Thunderwolves and Lone Wolves at the very front.  One Wolf and Thunderwolf died first turn to the Terminators.  The other Lone Wolf got stuck in with the small squad of Templars, and the other Thunderwolf was able to get up and wreck one of the Land Raiders.  I wasn’t able to destroy another Land Raider until turn 3, but then my Lascannons lit up and I took down the other two Land Raiders in turns 3 and 4.  My Scouts took out the squad from the Rhino after it was destroyed by Rocket, but then died to the Emperor’s Champ.  The EC’s squad was able to hole up behind a hill out of site, so all that was left was his Terminators, who chewed through a couple of my units before the game ended.  At the end, I was able to eek out a 7 to 6 killpoint difference for 12 points.

At the end of the day, I was the only player to win all three games and with the most battle points I was able to place first.  The tournament was a lot of fun, and it was a great change to have all the 40k players back.  Now to wrap things up with the pictures from the event.

 

1850 Space Wolf Army for Tomorrow’s RTT

Here’s the list that I plan on running for tomorrow’s RTT.

HQ:
Logan Grimnar – 275

Heavy Support:
6 Long Fangs – 140
Squad Leader
5 Missile Launchers

6 Long Fangs – 170
Squad Leader
3 Missile Launcher
2 Lascannon

Elites:
Lone Wolf with Terminator Armor, Storm Shield, Chainfist – 85

Lone Wolf with Terminator Armor, Storm Shield, Chainfist – 85

5 Wolf Scouts – 110
1 with a Melta Gun
All 5 with Melta Bombs

Troops:
5 Wolf Guard – 140
Terminator Armor with Cyclone Missile Launcher
Power Armor with Combi-melta (goes to Scouts)
3 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 135
Terminator Armor with Cyclone Missile Launcher
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

Fast Attack:
Thunderwolf Cavalry with Storm Shield, Thunderhammer – 110

Thunderwolf Cavalry with Storm Shield, Power Fist – 105

Total: 1850

Strategy:
The Lone Wolves and Thunderwolves are there to get up front fast and take out heavy tanks.  If the heavy tanks are down, then they can cause disruptions.  The Lascannons are boosted to Strength 10 by Logan for long rang anti-tank.  The Scouts are a disruptive unit to take out anything hanging back.  Other than that, there are 18 missile launchers that cause trouble all game.

More WIP: Long Fangs

Progressed some more on the Long Fangs tonight.  I hit the details on all of them.  I also decided to paint the right kneepad red to match the left shoulder.  This was to add a bit more color to them.  I also mounted them all on the Dragonforge Ice World bases that I had won a while back.


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