Posts Tagged 'Battle Reports'

Space Wolves vs Orks – 1850pts

Over the memorial day holiday I was able to get a game in against my friend Nick’s Orks.  My list was basically identical to this one that I posted last week with a slight shuffling around of the Scout’s power fist due to lacking the models.  Nick’s Orks consisted of the following (from memory and pics):

Weird Boy
7 Burna Boys
2 Mekboys
Trukk (Borrowed from some Boyz)

8 Lootas
1 Mekboy

4 Deffkoptas

18 Boyz + Nob
Warboss
Battlewagon

19 Boyz + Nob
Battlewagon

9 Nobs
Painboy
Trukk

Looted Wagon

We rolled for deployment and objective, ending up with Spearhead and Annihilation.  I won the roll-off and decided to go first.  One squad of Long Fangs took up a position on the hill, along with my two basic Wolf Guard squads.  My other Long Fangs were in the trees in the middle of my side.  The Thunderwolves were deployed as far forward as possible, with my other three Wolf Guard squads hanging out behind them.  My scouts were held in reserves to outflank.

Nick put the two Wagons and the Trukk full of Nobs right up front.  The Looted Wagon and the Lootas all hung out in the middle of his deployment with the Lootas on a hill.  The Burnas were behind a hill ready to jump into the waiting Trukk.  Nick scouted his Koptas to the right, and then failed to steal the initiative.

Turn 1:

Turn 1, shortly after deployment

In shooting I was able to kill half the Lootas and the Nobs’ Trukk with missile fire.  Then in assault, one group of Thunderwolves pounced on the Deffkoptas, dealing a few wounds.  The other squad of Wolves hit the Battle Wagon, and promptly blew it up.

Wolves make short work of the Battle Wagon

The Orks moved up, but didn’t do much for return shooting, just a few wounds on the Wolves with the Thunderhammer.

Turn 1 - Start of the second Assault Phase

In assault, the Boyz from the Wagon attacked the nearby Thunderwolves and managed to put a few wounds on them.  The other squad of Thunderwolves finished off the Deffkoptas.

Turn 1 - Boyz vs. Thunderwolves

Turn 2:

My scouts failed to show up on turn 2, and my shooting was relatively ineffective.  I was able to take out a few Nobs and immobilize the Burnas’ Trukk, though.  Logan moved up and decided to try punching the Battle Wagon, but only managed to immobilize it.

Turn 2 - Logan and company attack the Battle Wagon

In the assault with the Boyz and Thunderwolves, the Boys were able to slaughter two of the wolves, withe the wolves only killing a few orks in return.

Middle of Turn 2

On Nick’s turn, the Boyz in the Wagon jumped out and assaulted Logan, while the Nobs Waaagh’d forward and assaulted the two squads of Wolf Guard.  Logan put up a good fight, killing a few Orks, but then promptly took three Power Klaw attacks to the face from the Warboss and failed all of his saves.  The Wolf Guard fared a bit better in the two assaults.  The Thunderwolf with the Thunderhammer couldn’t stop the Orks from dragging him down finally.

Logan swarmed by Orks

Nobs vs. Wolf Guard

Turn 3:

Start of Turn 3

Things were heating up at this point.  My Scouts came in, and I decided to bring them up behind the Looted Wagon.  Sadly they were just over 6″ away, so their melta was less effective (not that it mattered since they missed both shots) and they couldn’t assault.  I should have brought them in behind the Burnas’ Trukk. I was able to get the Lootas to run off the table, though with some missile fire.

Thunderwolves join in the fun.

My remaining Thunderwolves attacked the Battle Wagon and the Boys, and managed to wreck the Wagon and killed a few boyz.  But the squad of Wolf Guard were lost in the battle, as were the Wolf Guard fighting the Nobs.

Thunderwolves clearing out the Boyz

Nick just moved away from the Scouts, and then moved the Nobs up closer to the Long Fangs in the trees.  In assault, the Warboss was able to kill one of the Tunderwolves, while the wolves cleared out all but one of his boyz.

Turn 4:

Start of Turn 4

The last couple turns were pretty uneventful.  Nick was able to move the Burnas up and lay waste to my scouts, and also got the Nobs into combat with the Long Fangs, killing them.  I wasn’t able to kill off enough Nobs with missiles.

The one epic battle left, was my lone Thunderwolf versus the Warboss.  I simply would not fail an invulnerable save on him.  I wasn’t doing much to the Warboss, either, but we were solidly locked in battle.

The final duel - Warboss vs Thunderwolf

End of the game on Turn 5

Stalemate

We called the game on turn 5, and we were tied up in killpoints.  The Warboss/Thunderwolf battle would have been the deciding point had either one of them fallen.

It was a very close game all the way.  I was able to get ahead early, but then lost a bit of momentum once the Orks were able to get into my lines.  I think Nick could have deployed the Lootas further back and spread them out more.  Losing half on the first turn hurt.  Also the Burnas could have been deployed closer.  They really didn’t do anything all game because they were stuck trudging across the board.  As for me, I shouldn’t have moved the two squads of Wolf Guard with the chainfists up as early.  They got hit by the Nobs and weren’t able to really do much.  I could have held them back a bit more and kept firing longer.  Also, the Scouts were just poorly played.  They needed to come into an area where I could guarantee a kill, rather than ending up doing nothing at all.

Overall it was a very fun game, and it definitely gave both of us some ideas on how to improve our forces.

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25ss Lady Justice vs. Viktorias

As promised earlier in the week, here is the short report of my wife and my game of Malifaux from last Friday.

She was playing her Viktorias, with two Ronin, Taelor and 7 soulstones.  I have Lady Justice, the Judge, a Death Marshal, two Guild Guard, an Austringer and 5 stones.  Since we were a bit rusty on the rules, we just played with a single shared goal of Plant Evidence.

First turn, shortly after deployment.

The first turn wasn’t too exciting, with everyone just moving up to get into position.

Start of Turn 2

I won the initiative on the second turn and rushed Lady J up to plant evidence on the center bush.  She then felt the full force of the Viktorias and was taken down to 1 wound by them and Taelor.

On turn 3, I won the initiative again, and Lady J went on a spree, taking out the Sword Viktoria.  The Judge came in to help, but nothing could save Lady J.

I was able to get a Guild Guard over onto her half of the board to start planting more evidence, while my Death Marshal took out one of the Ronin on my side of the board.  The other Ronin, and the gun Viktoria were able to plant two pieces on my half, but in the end I was able to get one more with my Guard to seal the victory 3-2 in favor of the Guild.

Overall it was a fun game, though we were both a bit rusty.  The additional terrain helped both sides get into combat a bit more easily though I did forget that the Austringer ignores terrain with his Raptor.  I’m still trying to wrap my head around the interactions and combos of Malifaux, so there is a lot of the game that I haven’t taken advantage of yet.

1000 point Space Wolves vs. Eldar

For the second game Nick and I played last Thursday, Nick pulled out his Eldar.  We decided to rule out the mission/deployment from the first game and ended up with Annihilation/Dawn of War.  I kind of forgot to take pictures between turns, so they aren’t as consistent.

Eldar:
Farseer with Guide
5 Dire Avengers
Falcon with Star Cannon
10 Dire Avengers, Exarch with Bladestorm
Wave Serpent with Shuriken Cannons
3 Guardian Jetbikes
2 squads of 3 War Walkers with Scatter Lasers

Space Wolves:
Rune Priest with Living Lightning and Jaws of the World Wolf
3 Wolf Guard with Combi-Meltas (1 for each Grey Hunter squad, and the last into a Long Fangs squad)
8 Grey Hunters, Meltagun, Wolf Banner
Rhino
9 Grey Hunters, Meltagun, Wolf Banner
Rhino
2 Dreadnoughts with twin linked autocannons
2 squads of 5 Long Fangs with 4 Missile Launchers

I won the roll and forced Nick to go first.  He decided to hold everything in reserves with the War Walkers outflanking.  I deployed nothing and decided to walk onto the board.

Turns 1-2:

Nothing for Nick on the first turn, and my stuff rolled on in the center of the table.  The Rhinos were in the center and popped smoke, the Dreads flanked the Rhinos and the Long Fangs took the edges (a big mistake on my part).  The Dreads and the Long Fangs all ran to get into position.

Nick’s rolls for reserves were good and he got the Falcon, Serpent and both War Walkers.  One squad of walkers came in on each side and the left squad wiped out my Long Fangs with a hail of laser fire.  The right squad of Fangs weathered the storm better, but still lost their squad leader and Wolf Guard.

In return, my remaining Fangs, Rune Priest and the right Dread took out two of the Walkers on the right, while my left Dread was able to shake one of the Walkers on the left.

Turn 3:

The Eldar tanks moved around a bit and managed to destroy the remaining Long Fangs.  The Walkers on the left moved up and did some damage to the Dread.

I was able to finish off the Walker on the right, but otherwise little changed.  I pressed into the middle of the table a bit to position my melta guns for some tank hunting.

Turn 4:

The Jetbikes finally showed up and didn’t have much to do.  They setup behind the Walkers just hoping to survive with their cover saves.  The Walkers did some more damage to the Dread, but it still lived on.  The Falcon and Serpent, though, were able to destroy the Rune Priests’ Rhino and actually shook the guys inside.

My Dreads were able to put enough firepower into the Walkers to take out two of them, but that was about it for me.

Turn 5:

Not sure what’s going on with the Serpent in this picture.  It should be closer to my Dread in the middle.

The Serpent did some minor damage to the untouched Dread, but the Walker was unable to finish off the other dread, which had no weapons and was immobilized at this point.  The Falcon killed a few Grey Hunters.

Nick made a mistake with the Jetbikes and zipped them to the center of the board.  This put them in range of the center Rhino and the Grey Hunters moved up, disembarked and poured a bunch of bolter rounds into the bikes, wiping them out.  The Grey Hunters and Rune Priest were able to take down the Wave Serpent, forcing the Avengers out.

End of Turn 5

Had the game ended here, it would have been tied with 3 killpoints each.  As it was, we went to turn 7.  Nick was never able to grab another killpoint, while I was able to take out his large squad of Avengers, the last Walker and the Falcon.

End of turn 6

End of turn 7 and the Game

So the game ended with the Wolves claiming 6 killpoints to the Eldar’s 3.

The game looked bad for me at the start with both of my Long Fang squads dieing early, but I stuck it out and capitalized on a few mistakes to win the game.  It also helped that one of my Dreads just would not die.  Nick was able to take off both weapons and immobilize it, but just could not get another meaningful damage roll to stick and take it out.

It was a good game, and it’s always interesting to play against Eldar.

Happy Gaming!

1000 point Space Wolves vs. Orks

Last Thursday, my buddy Nick had the day off and drove in to play some 40k on my new table.  We decided to run 1000 point armies so we could get more games in and to test some lists for the upcoming RTT.  I ran Space Wolves for both games, while Nick ran Orks for the first one.

Space Wolves:
Wolf Guard Battle Leader with Thunderwolf, Frost Blade, Storm Shield, Runic Armor, Wolf Necklace, Saga of the Warrior Born
Three Wolf Guard with Combi-melta (each would join a Grey Hunters squad)
Three squads of 5 Grey Hunters with 1 Meltagun
Three Razorbacks with Lascannon/Twin-linked Plasmagun
Two squads of 5 Long Fangs with 4 Missile Launchers

Orks:
2 Deffkoptas
3 War Buggies
1 Trukk with 9 Ard Boys and Warboss
30 Boys with a Weird Boy
5 Nob Bikers

We rolled for Mission and Deployment and ended up with 5 objectives with Pitched Battle.  I won the roll to go first and took it.

Start of turn 1.

I placed my 3 Razorbacks in the center of the table with my WGBL in their midst.  The Long Fangs were placed on opposite sides, with the squad on my right behind a hill ready to move forward into position on turn 1.  Nick placed the Boys to my right, the trukk in the center and the buggies to my left.  The Koptas scouted forward towards my Rhinos and the Bikers were held in reserve.

Turn 1:

I held the initiative and everything but my left Long Fangs moved forward.  They split fire between the buggies and the trukk; destroying the trukk and wrecking two buggies.  The Razorbacks wounded a Kopta, but my WGBL wasn’t able to get close enough for an assault.

Nick moved everything forward as well.  The Koptas shot and assaulted the left Razorback, but didn’t do much.  The Weird Boy Zzzapped the center Razorback, stunning it.

Start of turn 2

Turn 2:

The right Razorback fired on the remaining buggy, destroying it.  The Long Fangs fired at the Orks closest to them, killing a few, while the WGBL cut down both Koptas in assault.  At this point, I made a mistake, consolidating him out into the open, rather than hiding behind the Rhino.

The Ork’s Waaagh’d forward, and the Warboss was able to assault and wreck the left Razorback.  The Boys advanced on the right-most objective and my Long Fangs.  But the most devastating was the Weird Boy getting another Zzap shot that took the head right off my Battle Leader, effectively wiping out a quarter of my army in one shot.

Start of Turn 3

Turns 3-6:

Things generally went downhill from there.  I didn’t have enough shots to slow down that many Orks, and eventually I was overwhelmed on the right side by the Boys and the Nob Bikers.

Start of turn 4

Grey Hunters vs. Warboss in the trees.

Start of turn 5

Long Fangs vs. Boys and Nobs (Grey Hunters had been knocked out of their transport)

Had the game ended on turn 5 it would have been a draw, with no one holding an objective.  But as it was,  I rolled high, sending the game to turn 6, and my demise.

One Grey Wolf to save the day?

Game Over

In the end, all I had left was a single squad of Long Fangs.  Nick wasn’t quite able to stretch his boys enough to claim two objectives, but it didn’t really matter.  I held none, while he held 1.

It was a good game, but I just did not have the firepower to deal with all of the orks.  The Razorbacks were too expensive, and too many points had been invested in the Battle Leader.  It also didn’t help that I ended up splitting my army.  Had I focused more to one side, I likely could have split the orks and taken them more piecemeal.  I’m still learning the nuances of the Wolves, but they sure are fun.

Stay tuned for the second report tomorrow.

2200 Point Tournament Report

This last weekend I played in a local 2200 point tournament.  There were 5 players for 40k (Dark Angels, Space Wolves, Black Templars, Codex: Space Marines, and Eldar) and 7 for Fantasy (Beastmen, Warriors of Chaos, Beast of Chaos, Skaven, Wood Elves, High Elves, and another that I forget).  I was running my Herohammer Space Wolves list, seen below.

HQ:
Logan Grimnar
Njal Stormcaller – Runic Terminator Armor
Torrand the Bear – Wolf Lord, Thunderwolf, Thunderhammer, Storm Shield, Runic Armor, Wolftooth Necklace, Wolf Tail Talisman, Saga of the Bear
Gunnarr Orcsbane – Wolf Lord, Thunderwolf, Frost Blade, Belt of Russ, Runic Armor, Wolftooth Necklace, Wolf Tail Talisman, Saga of the Warrior Born

Troops:
10 Grey Hunters – 2 Melta Guns, Wolf Standard, Drop Pod
5 Wolf Guard – 1 in Terminator Armor with Power Fist and Cyclone Missile Launcher, 4 in Power Armor with 1 Combi-melta and 1 Melta Bombs
5 Wolf Guard – 1 in Terminator Armor with Power Fist and Cyclone Missile Launcher, 3 in Power Armor with 1 Combi-melta and 1 Melta Bombs, and Arjac Rockfist

Elites:
Einarr Ulfson – Lone Wolf with Terminator Armor, Chainfist and Storm Shield
Vali Homgeirr – Lone Wolf with Terminator Armor, Chainfist and Storm Shield

Heavy Support:
5 Long Fangs with 4 Missile Launchers and Drop Pod
5 Long Fangs with 4 Missile Launchers

First up, here are some pictures of the various armies.  Excuse me is I get the fantasy armies wrong.  I’m not as familiar with them and I didn’t take notes.

High Elves vs. Beasts of Chaos

Warriors of Chaos vs. Wood Elves (I think)

Skaven vs Beastmen

Giant Rat Thing

Another Giant Rat Thing

Space Marine Bikers vs. Dark Angels

Now for my games.  I will just be doing highlights rather than full reports.

My first game was against JJ’s Black Templar.  I knew this would be a tough game, since both of our armies are strong in assault and JJ is a good player.  I just didn’t realize that I would be fighting Lady Luck as well.  JJ’s army consisted of 3 Land Raiders; 1 full of Terminators, 1 with the Emperor’s Champion and a full Marine squad, and 1 with 5 Marines.  He also had 2 Rhinos with 5 Marines, each with a Lascannon and Plasmagun, and a drop pod with a Dreadnought.

The mission was 5 objectives with Pitched Battle deployment.  I won the roll to go first, took it, but then JJ stole the initiative.  Things went downhill from there.  On the first turn Logan and his squad took a lot of fire, and ended up taking wounds on Njal, Logan, Arjac and losing a standard Marine.  All of that was to Bolter fire.  None of the Lascannons did anything, but a puny bolter did all the damage.  Then on the second turn, Torrand destroyed the Terminator’s Land Raider, but that was about it.  Logan, Njal and Arjac all died to the Emperor’s Champion and his squad.  Gunnarr tried to help, but whiffed at the Champion and died to the return attacks.  The final nail was when my Grey Hunters dropped onto an objective, killed 4 of the 5 Templars holding it, but then got shot up by a Plasma Gun the next turn and ran from the one remaining Templar.  At the end, JJ held 4 objectives and I was wiped off the board.  Loss with 0 points for me.

I wasn’t shooty enough to deal with the Templars.  Their Preferred Enemy rule along with Furious Charge really negated a lot of the strengths of the Wolves.  I did a lot of damage, but forgetting some of the particulars of the Templars, plus getting unlucky really did me in.  JJ played well, and deserved the win.

Game 1 - Deployment

Game 1 - Turn 2

Incoming Dreadnought

Torrand's Assault of the Terminators

Game 1 - Turn 3

Game 1 - Turn 4

End of Game 1

After the first round, Ryan (Dark Angels) dropped out so that we wouldn’t have to deal with a bye.  He had lost his first round and had some other obligations that weekend.

My second game was against Robert’s Eldar.  Robert is fairly new to the game and his Eldar had 2 Wraithlords, Wraithguard in a Wave Serpent, Fire Dragons in a Wave Serpent, Swooping Hawks, Dire Avengers, Dark Reapers, 2 squads of Rangers, Harlequins and a Farseer.  The mission was a goofy one where we needed to rescue/capture a colonist from the center of the board and bring him back to our deployment zone.  My plan was to drop my Grey Hunters right next to the colonist, and then Run on the first turn.  This plan was foiled, though, when I learned that once you grabbed the colonist you couldn’t move any further until the next turn.  This meant that my Grey Hunters were exposed, and they were shot to pieces by the Eldar.  We only managed to make it to turn 3, and neither of us managed to get the colonist.  I was able to get 2 bonus points, though, by killing his Harlequins (most expensive unit).  One of my Lone Wolves battled the Harlequins and the Swooping Hawks for three assault phases before my Wolf Guard could come and clean up.  The game ended in a draw, gaining me 11 points.

Game 2 - Space Wolf Deployment

Game 2 - Eldar Deployment

Game 2 - Turn 1

Game 2 - Turn 2

At this point, JJ and Patrick had drawn Game 2 as well, so first place wasn’t out of reach for anyone.

My final game was against Patrick and his biker marines.  He had two Biker Captains with command squads, three 9-man biker squads, and three squads of two Land Speeders with Missile Launchers.  The mission was Annihilation with Dawn of War.  Patrick won the roll and game me first turn.  I deployed Njal with Arjac’s squad in the center of the table, and the other Wolf Guard squad back in some trees.  Patrick, of course deployed nothing.  This game turned out to be exactly the opposite of game 1.  I was actually making armor saves like crazy.  My Missile Launchers did well against the Speeders, and my Wolf Lords tore up the bikes in assault.  Torrand hit one bike squad, killed a few and then chased them off the table when they ran.  Gunnarr hit another bike squad, slaughtered all of them and then proceeded to kill one of the command squads, tallying at least 15 kills that game.  Arjac and Njal took on the other command squad and battled them for a few round before send them on their way.  The only disappointment was that the Lone Wolves couldn’t have a valiant death.  One took on an entire Bike Squad alone, but weathered the storm and came out alive after being joined by Torrand, Arjac and the other Lone Wolf.  In the end, the bikers were destroyed and I was able to get 19 points for the game (would have been 20 if either of my Lone Wolves had died).

Game 3 - Turn 1

Game 3 - Turn 2

Turn 3 - Gunnarr vs. Bikers

Arjac vs. Captain

Gunnarr vs. Captain

Lone Wolf vs. Bikers

At the end of the day after adding in sportsmanship scores, first place went to JJ, I took second, and Patrick took third.  The top three were very close with only a couple points separating all of us.

Overall it was a fun tournament.  I learned, as I expected to, that my army can be quite finicky.  It is strong against a more shooty army, but against an assault army it can struggle if I’m not careful.

Space Wolves vs. Dark Angels – Rematch

200th post!

Ryan and I played another 2200 point game on Wednesday between our Space Wolves and Dark Angels.  The lists were the same as last time.

We rolled for mission and deployment as usual and ended up with Annihilation with Pitched Battle deployment.  Ryan won the roll and decided to go first.  His Land Raiders deployed to the right and his Speeders on the left.  The Dreadnoughts were deployed on either side of the Raiders.  For my deployment, I placed the two Long Fangs squads in the cover of trees on the left and right sides.  My Wolf Lords sat in the middle, and were flanked on either side by my Wolf Guard squads.  The two Lone Wolves were in front to the right to get them as close as possible to the Land Raiders.  The tiny Carniflex in the center of the table was my Chooser of the Slain.

Deployment

Turn 1:

I failed to steal the initiative, so Ryan moved first.  His Speeders made a beeline for the nearest Long Fangs, and the Raiders and Dreads just ambled forward.  In shooting, the Raiders and Dreads were able to kill off one of the power armored Wolf Guard and put a wound on Njal.

My empty drop pod dropped in behind the Speeders as a distraction, and everything besides the Long Fangs moved forward.  I  failed to do anything other than stun one of the Speeders with shooting, and my Lords didn’t get much out of their running.  I was able to get just close enough with the Thunderhammer Lord to assault Land Raider #1 and managed to immobilize it.

End of Turn 1

Turn 2:

The Terminators in Raider #1 jumped out and assaulted the Wolf Lord.  They managed to kill him, but not before he took out two of them himself.  The two mobile Speeders hit the Long Fangs with their flamers, and while they shrugged off the first bout of flames, the second one roasted all three of the marines that it hit.  They made their leadership test, though, and would stick around.  The Raiders also managed to kill off 2 more power armored Wolf Guard.

Thunderhammer Lord gets assaulted from behind

On my turn, the Lone Wolves moved up to attack Raider #3, and my remaining Wolf Lord moved up to avenge his brother.  The Grey Hunter drop pod landed behind Raider #2 and they jumped out to give it some melta-loving.  The Long Fangs and Wolf Guard destroyed one Speeder, stunned another and shook one of the Dreads.  The Grey Hunters were successful in destroying Raider #2, and the Lone Wolves made short work of Raider #3.  The Wolf Lord charged in and killed off one of the Terminators, shrugging off all return attacks.

Land Raider Punch!

End of turn 2

Turn 3:

Ryan’s Dread and remaining Land Raider shot up Logan’s squad and managed to kill the last of the Power Armor guys and the Terminator.  Arjac and Logan were both wounded in the barrage as well.  The Terminators from Raider #2, shot up the Grey Hunters, killing 2.  In assault, the Wolf Lord finished off the two Terminators he was fighting; Belial charged Logan’s group and killed Njal, but lost 2 of his Terminators in the scrum; and the Grey Hunters were charged by the last group of Terminators, lost a few and made a tactical retreat (ie. failed leadership test and ran).

On my turn, I finished off one of the Land Speeders and the Lascannon Dread.  The Grey Hunter’s Drop Pod made an epic shot and actually killed a Terminator with it’s Storm Bolter (definitely a highlight).  The Wolf Lord joined Logan’s fight, killing a couple Terminators.  The Lone Wolves managed to kill the Dreadnought and the last Land Raider.

End of Turn 3

Turn 4:

Turn 4 was pretty much just cleanup.  Ryan’s Terminators tried to finish off the Grey Hunters, but couldn’t do it.  The Wolf Lord and Logan ganged up on Belial and made short work of him.

Logan and Wolf Lord vs. Belial

As a last desperate attempt by the Lone Wolves to receive a glorious death, they both assaulted the last of the Dark Angels.

Lone Wolves battle as Logan and the Wolf Lord look on

The Dark Angel was not a worthy opponent, though and did not even do a single wound before perishing.

End of the Game

The Space Wolves had made short work of the Dark Angels this day.

Talking with Ryan afterwards, he was intentionally ignoring the Lone Wolves in order to get the kill points from them, but since they managed to account for 4 of the points I gained, I think he would have been better off killing them.  The Speeders did alright, but they probably could have been used better as road blocks to slow down my ability to get into assault.

In the end it was a fun game, and was rather close until the end.

Space Wolves vs Dark Angels – 2200 points

Last week, my friend Ryan and I got together for some Warhammer 40k.  He was playing his Deathwing Dark Angels and I was playing my new Loganwing Space Wolves.  An overview of the armies is below.

Space Wolves:

  • Logan Grimnar
  • Njal Stormcaller in Runic Terminator Armor
  • Wolf Lord on Thunderwolf with Storm Shield, Thunderhammer and Saga of the Bear
  • Wolf Lord on Thunderwolf with Frost Blade, Belt of Russ and Saga of the Warrior Born
  • 2 Lone Wolves in Terminator armor with Chain Fists and Storm Shields
  • 5 Wolf Guard including 1 Terminator with Cyclone Missile Launcher and Power Fist, 1 Wolf Guard with Combi-Melta, and Arjac Rockfist
  • 5 Wolf Guard including 1 Terminator with Cyclone Missile Launcher and Power Fist, and 1 Wolf Guard with Combi-Melta
  • 10 Grey Hunters with 2 Meltaguns and a Wolf Standard in a Drop Pod
  • 2 Long Fang squads with 4 Missile Launchers and a Squad Leader.  One had a Drop Pod.

Dark Angels:

  • Belial with Lightning Claws, 2 Terminators with Lighting Claws, Terminator with Assault Cannon and Power Fist, Terminator with Thunderhammer and Storm Shield in a Land Raider #3
  • 4 Terminators with Power Fists and 1 Terminator with a Power Weapon in a Land Raider #1
  • 5 Terminators with Lightning Claws in a Land Raider #2
  • Dreadnought with Lascannon and Missile Launcher
  • Dreadnought with Assault Cannon and Close Combat Weapon
  • 3 Land Speeders with Multimelta and Heavy Flamers

We just rolled for mission and deployment.  We ended up with Capture and Control with a Pitched battle deployment.  My objective was behind the center hill, while Ryan’s was behind Land Raider #2.  Ryan won the roll to go first.

Deployment can be seen below.  My two Lone Wolves were setup to rush straight at his Raiders.  The Long Fangs were setup with good line of site to their targets, but lacked cover.  Logan and Njal joined the Wolf Guard squad with Arjac on the hill in the center.  My Long Fang’s Drop Pod would be arriving empty on the first turn.

Deployment

Turn 1:
On Ryan’s turn, Land Raiders 1 and 3 moved forward 6″.  The Land Speeders boosted forward 24″ and prepared to hit the Long Fangs on the left.  I weathered most of the shooting, and only ended up losing a single Wolf Guard from Arjac’s squad.  On my turn I moved everything forward.  I had forgotten to deploy the Drop Pod, so I ended up placing it in the corner where it wouldn’t affect anything.  My shooting destroyed the Lascannon Dread and stunned two of the Land Speeders.

Turn 2:
Land Raiders 1 and 3 advanced again and their Terminators disembarked to assault the Lone Wolves, who managed to survive the shooting phase.  The one mobile Speeder moved around the trees and flamed the Long Fangs, killing the squad leader.  In assault, Belial easily dispatched one Lone Wolf, but the other survived assault with one wound, but failed his leadership and fell back out of combat (which I now realize he shouldn’t have done because he’s fearless).

The one that survived.

On my turn, the Lone Wolf regrouped and headed for Land Raider #1 along with the Wolf Lord with Thunderhammer.  The Long Fangs on the left destroyed the Land Speeder, while the Long Fangs on the right failed to do any damage to Belial’s squad.  Njal tried to have the ground eat Belial, but Jaws of the World Wolf only managed to get one of the Power Fist Terminators.  In assault, the Frost Blade Lord and Logan’s squad destroyed the Power Fist Terminators, and the Lone Wolf and Hammer Lord destroyed the Land Raider.

Turn 3:

Start of turn 3

The Land Raiders shot and killed the remaining Lone Wolf, and the Speeders managed to kill off another Long Fang.  In assault, Belial’s squad charged the Thunderlord, but didn’t do much.  In return the Wolf Lord killed off three of the Terminators.

On my turn, Logan, Arjac and friends joined the brawl.  Logan used his +1 attack ability, and they managed to cut down Belial and company with little trouble.  The Thunderhammer Lord went to smash Land Raider #3, but only stunned it, and the Long Fangs managed to wreck the remaining Speeders.

Turn 3 - Assault phase

 

 

Logan vs. Belial

Turn 4:

We decided to call it after turn 4, because it was getting late and the game was pretty much under my control.  Ryan didn’t have much left.  My Drop Pod full of Grey Hunters finally showed up and landed right on Ryan’s objective to contest.  They tried to wreck the Land Raider, but couldn’t.  Arjac smashed the remaining Dreadnought with his magic hammer, and that was the end of it.  I controlled my objective with a Wolf Guard squad, and Ryan’s objective was contested.  Victory to the Wolves.

Turn 4 - Far objective

Turn 4 - Near objective

Overall it was a fun game.  I know Ryan wasn’t quite prepared, because he had put together the list right before we played and missed a couple things.  He also had the wrong group of Terminators in Land Raider #1, which hurt.  My list definitely performed better than I expected against his list, but I do think that if he had used his Land Raiders more aggressively it would have been a much different game.

Also, I certainly learned that I need to re-read my codex a bit better before the next game.  I was referencing things a lot, and even then I forgot things.  I also played a few things wrong.  I attribute a lot of it to only playing non-Space Marines in the past.  They have a lot of special rules.


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