Posts Tagged 'CO2'

Weekend Gaming: CO2 and Five Tribes

OLYMPUS DIGITAL CAMERABack to gaming this weekend and we kicked things off with Gina’s choice of CO2.  Things were a little dicey early with a starting CO2 level of 210 and at one point reached 490, but we were able to keep it in check.  I was trying to build in as many continents as I could for my corporate goal, and managed to do fairly well there.  I didn’t propose many projects at all and did most of my work  installing and constructing projects around the board.  It was looking like Joe might take control of the game when he was picking up CEPs all over, but in the final decade I was able to take control of Oceania.  With those CEPs and the three UN goals I had scored I finished in the lead.

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Gina headed to bed and we followed that up Five Tribes.  I was just learning and was a significant disadvantage.  The game is highly dependent on maximizing points every turn, and seeing those opportunities.  The others had played the game a few times so they were scoring a ton each round, while i struggled a bit.  I didn’t place last (Joe did), which was a miracle, but I didn’t get close to Louis’ 157 point victory either.  It was an interesting game, though, so hopefully we’ll get it on the table again before too long.

Until next time, happy gaming!

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Weekend Gaming: Halloween

This weekend was our annual Halloween party, so Nick and Laura were in town visiting.  After taking all the kids out for the festivities on Friday, Joe joined us for a game.

OLYMPUS DIGITAL CAMERAGina had been wanting to play CO2, so we taught it to Laura.  I had the Corporate Goal that rewarded a bonus for UN Goals, so I was trying to get a bunch of different power plants built.  I was able to get all but nuclear built and picked up four of the UN goals.  I had lead the scoring nearly the entire game, but on the last turn Joe was able to wrest control of South America from me and I had no access to CEPs.  Laura had control of North America and Oceana plus a large stock of her own CEPs.  This was a huge boost to her score, and she ended up winning her first game by a wide margin.

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On Saturday, everyone came over for the party.  After getting pictures of the steampunk themed costumes, some jumped into Zombie Dice while others were getting situated.  After that, everyone played The Resistance.  Laura, Nick, Dana and I were the Spies and I started off as the leader.  Dana was the next leader, and with the two of us we were able to quickly fail the first two missions while casting serious doubt on Louis.  When the next mission was assigned and there were three spies being sent, the resistance didn’t stand a chance.  With two failures it was over quickly.

Ryan and Laurel showed up part way through the game, so Phil, Joe, and I joined them for Hanabi while the rest of the group played more Resistance.  Hanabi went well, and we scored solidly.  We followed that with a game they called PEGS, which consists of a board with 100 spaces on it where you and your teammate are trying to get 5-in-a-row.  Jaime joined us and Joe and I were on a team.  Joe and I won the first game quickly, but couldn’t get things going in the second.  Both Ryan and Jaime, and Phil and Laurel had lines that required a 3 to complete, but no one had the card.  It went around a few times before Jaime managed to draw the card and finish the game.

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In the meantime the others played Chicago Express, and when that was finished a few of the group had to leave.  We finished the night with Shadows over Camelot.  It was a busy game with the knights quickly completing a war against the Saxons.  The Grail quest was also quickly finished, which was quite surprising.  Phil and Gina were both acting suspiciously, but I didn’t really consider Gina’s actions to be traitor worthy.  Louis did call out Phil, though, and he was revealed to be a traitor.  Gina revealed herself later because of a random action.  It was too late for the traitors, though, and we were able to finish out the rest of the game cleanly and the victory went to the knights.

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It was a great weekend overall, and another fun filled Halloween weekend.

Until next time, happy gaming!

Weekend Gaming: Warming Trends

OLYMPUS DIGITAL CAMERAThe weather certainly isn’t getting any warmer, but Joe, Louis, Kevin and I made it through Saturday with CO2 and Hawaii.

CO2 started off well with only 190 PPM.  I was able to quickly build a solar plant in Europe and started work on forestry in Africa.  Turned out that solar was very popular as nearly everyone was working on a project.

Things were pretty well under control, so everyone was working on their own projects with a bit of theft here and there.  Joe was the first to start completing UN goals, and I followed it up with my own as I was the only one with any forestry.  That did change pretty quickly, though, as Africa was a hot spot for forest projects.  Holding the company goal to control continents, I held Europe, Africa and Asia until the last turn.  Louis was able to build a forest in Africa, and with more expertise he took control.

It ultimately didn’t matter.  Joe had been gathering CEPs as fast as he could.  I tried to help tank the market, but he still ended up with 30-plus points from them alone.  Kevin managed second place, and Louis last.

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OLYMPUS DIGITAL CAMERAWe followed that up with Hawaii.  All of the huts were far away on the island, so no one ended up trying the spear tactic.  Instead, Joe and I quickly snatched up the cheap boats, while Kevin went for Kahunas and Louis started grabbing fruit.

Joe was able to get the god that provided bonus points for surfers and boats before I could, putting a serious damper on my game.  Instead, I ended up with the gods that allowed cheaper travel around the island and the one that gave bonus points at the end of each round for keeping my people happy.  With three surfers, I was easily able to keep my surfers happy and my boats helped grab enough to fill three villages.

I had a solid 89 points, but Louis and Kevin ended up with 97.  Kevin had a full compliment of kahunas and a couple improved long huts for a huge end game bonus.  Louis also had a tone of bonus points from all of his fruit.

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Until next time, happy gaming!

Weekend Gaming: CO2

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Joe, Louis and Kevin joined us, and while I was busy putting the finishing touches on bedtimes songs for the kids they had setup CO2.

The game started off with a fairly high CO2 level of 190.  Things didn’t get much easier from there.  There were quite a few forestry projects proposed, but no one was progressing them.  We made it through the third decade without much trouble, but we were only 40 PPM away from losing the game, and there was one fossil fuel plant coming out in turn four.  It happened to be a coal plant, adding the last 40 PPM and ending the game in a loss.

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We followed that with Caylus.  Kevin and Louis built a bunch of buildings, while I was trying to make contributions to the castle.  I spent most of my time last or close to last in the turn order, making things difficult, but I was able to make some significant contributions.  Joe had also been contributing, but he had more going on along with that.  Kevin came close, but it ended up being Louis building a bunch of the castle wall that ended up winning.

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That was it for Saturday, but Gina and I did get a game of CO2 in Sunday afternoon.  Things started off a bit more easily than Saturday.  We quickly advanced up the expertise tracks and Gina managed to take an early lead building the forestry plant before I could, and then satisfying a bunch of UN goals.  I managed to catch up by being the only one to build a recycling plant and took four of the small UN goals.

One thing we did a bit wrong, though, was we took the CEPs granted by the expertise track into our personal supply rather than putting them into the continents.  Partly because of this, I ended up with a ton of CEPs at the end, worth about 70 points.  I did control four of the continents as well for my Company goal, so I’m not sure the error would have made a huge difference.  It was close up to the end, but I did finish about 40 points ahead of Gina.

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Until next time, happy gaming!

 

Weekend Gaming: Nukes!

OLYMPUS DIGITAL CAMERAJoe, Kevin and Louis joined us for games on Saturday and we kicked things off with CO2.  We played things pretty cleanly this time, and the game started off with a relatively low CO2 level.  We quickly built three power plants in Europe, swapping control three times in one turn.  I had used the project that Kevin installed and would continue to do so more throughout the night.  I was trying to build one of each different type of plant for my corporate goal.  In turn three, we were getting pretty close to going over the limit, so Joe convinced me to install a bio-diesel project so he could construct it to bring the CO2 levels down.

I had managed to build bio-diesel, solar and recycling plants, but forestry and nuclear had eluded me.  I had the expertise for nuclear, but Joe and I were playing chicken as to who would install the first project.  No one else wanted to help, so neither of us managed to build the nuclear plant needed for the UN goals.  Instead, I built another plant in Europe using Kevin’s project.  This gave me control, and access to a bunch of carbon credits.  I also managed to bump the price of CEPs up a notch.  This was the deciding factor, as Gina and I both finished at 91 points with the help of selling our credits, beating Joe by two points.  I had constructed the most power plants, giving me the tie-breaker.

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Gina headed to bed, and Louis took off, so Joe, Kevin and I switched to the other side of the energy spectrum with The Manhattan Project.  Joe immediately went for the espionage action, forcing Kevin and I to work to keep him out.  We were constantly buying buildings just to have something to use without Joe’s influence.  I had picked up a bunch of factories, while Kevin had all the mines.  I was able to slow Joe down a little with a bombing run to take out his University.

I had a decent selection of Plutonium bombs available, and managed to get to 43 points, but Kevin was already at 38 with a mix of Uranium and Plutonium.  Joe tried to slow Kevin down to give himself a chance, but it wasn’t enough.  Kevin had everything he needed, including a 22 point bomb.  He hit the 60 point limit one turn before I would have been able to complete my last bomb.

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Until next time, happy gaming!

Weekend Gaming: Adventures in Europe

OLYMPUS DIGITAL CAMERALouis, Kevin and Joe joined me in playing Railways of Europe Saturday evening.  My baron gave bonus points for connections to Spanish cities, so I started the game with the intent to work that area.

The Madrid to Milan major line was an easy way to get some starter income, plus it provided a number of cubes to deliver.  I wasn’t able to get the first 3-link delivery, though, and that ended up going to Louis.  They were all over the center of the map, and everyone had decently upgraded trains with large deliveries.  Joe had connected in the Russian areas, while Louis managed to connect Paris to Constantinople for the bonus.

Things were very close throughout, and everyone was sitting with 10 or 11 bonds.  I had run out of good deliveries by the end, and was reduced to two point deliveries on the last turn.  While I had the most points from my baron, it wasn’t enough to overcome their leads.  Louis’ deliveries set him apart, and he ended up taking the win.

We followed that up with Lords of Waterdeep.  Louis and Kevin jumped out to big leads with a couple nice quests, so I hit Kevin with his second mandatory quest.  I had intended to give Louis one as well, but ran out of actions in the Harbor to make it worthwhile.

I had one 25 point quest available, but it required nine warriors to complete.  I did managed to complete another quest that provided me with six of the warriors and was able to get another two on the last round.  That last warrior eluded me, though, and I was never able to complete the quest.

Louis’s quests all satisfied his Lord, and because of the mandatory quests slowing Kevin down, Louis was able to take off with the win.

 

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OLYMPUS DIGITAL CAMERAWe finished the night with CO2.  The game started with 210 PPM of CO2, so we got to constructing clean plants right away.  I was focused on Biodiesel and Recycling mostly, though I did manage to construct a couple Solar plants that Joe so kindling proposed and installed.

I had completely forgotten about the UN goals until Kevin mentioned them, so I missed out on opportunities to get them early, but I was able to grab the two that I qualified for.  Had I been thinking about them, I would have worked harder to construct a Nuclear plant to satisfy a few more goals.

We were progressing quite well, with Oceania and Africa nearly completely developed.  We had stemmed the growth of CO2, and it was looking good that we could finish the game a turn early.  Looking at the scores, I was doing well, so I decided that building the solar plant in Africa to drop the CO2 level and end the game was the best course.  I hadn’t taken into account the shear number of CEP tokens that were available in the countries that Kevin controlled, though.  He scored about 28 points from those alone, rocketing him into first place.

We did manage to play the game slightly wrong, forgetting to pay CEP’s for the “dirty” power plants each turn.  Just one of the issues with a complex game that doesn’t get played often enough.

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Until next time, happy gaming!

Weekend Gaming: Pollution, Building and Terraforming

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As it turns out, our Saturday night of games had a nice world-shaping theme to it.  Kevin, Joe, Louis, Gina and I started the night off with CO2.

Things started off well enough.  Everyone was proposing projects, Joe was installing projects for people, but money was a bit tight. There were a couple plant built in the second round, but by the third round, there were a bunch of uninstalled projects and a few of us didn’t have the necessary expertise to construct plants with the projects that were installed.  We finished round three with only 70 PPM before the game ended, and we received 80 PPM worth of bad power plants, thus ending the game in a collective failure.

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The next game up was the similar themed Ginkopolis.  I had a good mix of urbanization and construction bonuses, but I was having a tough time getting building tiles I could use.  There was a lot of urbanization going on, especially with Joe taking full advantage of a bunch of urbanization bonuses.  It was Kevin that ended up winning, though.  He able to take control of large blue and red districts and had a good number of bonus cards.  Gina was a close second, though, as she had been picking up points all game, but just didn’t quite have enough from the district scoring.

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OLYMPUS DIGITAL CAMERAJoe, Kevin and I finished the night with Terra Mystica.  Joe was playing as the Dwarves, Kevin as the Chaos Magicians and I had the Auren.  We started the game pretty spread out, which was a bit surprising. Joe and I went straight for our strongholds, while Kevin decided to head for a temple instead.

I was able to use my stronghold power to really take advantage of the end of game cult bonuses, scoring one every round for the first time ever.  This really helped me as I was also able to maximize my power to built the cult tracks.

Joe was building all over his area of the map, but he was struggling a bit for resources, slowing him down.  Kevin, on the other hand, had plenty or resources and was building temples to get cult favor.  His issue, though, was he was somewhat trapped in his corner and unable to efficiently expand.  Kevin and I battled over the cult tracks, but in the end I was able to build two towns and get to level 10 in the Water and Air cults.  Kevin took the Fire cult and we tied at nine for the Earth cult.

In the final empire scoring, I had managed to fully upgrade my boats, so I scored the largest empire, finally catching Joe, who had been scoring points all game.

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Until next time, happy gaming!


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