Posts Tagged 'Eldar'



Pictures from the Tournament

Random pictures taken during game 1:

Game 2:

Game 3:

1600 Point Tourament Report from Feb 27, 2010

I played in a local 1600pt Warhammer 40k tournament this last weekend using my Eldar.  The turnout was pretty good overall with 7 players for 40k and another 7 for Warhammer Fantasy.  It was kind of disappointing that we had an odd number, but I know that some of the Fantasy players plan to bring both Fantasy and 40k armies next time in case a similar situation arises.

Even though it was a smaller point tournament I ended up bringing a list with my Seer Council, which helped me greatly.  Though not in the way you’d likely expect.

My List:

Seer Council
– Farseer with Doom, Fortune, Runes of Witnessing, Runes of Warding, Spirit Stones, Jetbike
– 3 Warlocks with Jetbikes and Destructor
– 1 Warlock with Jetbike and Embolden
– 1 Warlock with Jetbike and Enhance
– 1 Warlock with Jetbike

2 sets of 5 Dire Avengers in Wave Serpents with Spirit Stones, Shuriken Cannon and Twin Linked Missile Launcher

2 sets of 6 Fire Dragons in Wave Serpents with Spirit Stones, Shuriken Cannon and Twin Linked Scatter Lasers

2 Fire Prisms

My strategy was to play very aggressive with the Council and the Fire Dragons, while the Fire Prisms and Dire Avengers stayed back and shot at things.

In the first round, I ended up getting the bye round, so I actually spent the majority of the round assembling some Tau stuff that I had bought that day.

Second round I was paired up against my friend Ryan (always seems to happen, we drive 90 minutes to play other people and end up playing each other).  The game was Seize Ground with 4 objectives and Spearhead deployment.  Ryan won the roll and decided to go first.  He combat squaded his troops and stuck the groups of 5 with Rocket Launchers on a hill near two of the objectives.  The rest were placed in Razorback tanks.  He also had a Devastator squad with 4 rocket launchers on the hill, along with 2 Predators, 2 Dreadnoughts and 3 Land Speeders.  I deployed my Council as far forward as possible, with my Dragons just behind them.  My Avengers and Prisms sat as far back in my corner as possible.

From the first turn I knew things were going to be tough.  Ryan managed to immobilize one of my Avenger Serpents and one of my Dragon Serpents.  Luckily they were still positioned so they could fire, but they weren’t going anywhere.  He also managed to kill one of the Warlocks in my Council.  On my turn, the Council Fortuned up and zoomed forward but were out of range for anything.  My Prisms combined fire, but only succeeded in taking out 2 Marines, while my immobilized Avenger’s Serpent shook one of the Land Speeders.  The other two Serpents moved to get cover saves.

Turn two, didn’t really see an improvement for me.  The Land Speeders were able to destroy my still mobile Fire Dragon Serpent due to my inability to roll cover saves.  One of my Prisms got Stunned, and I lost another member of the Seer Council.  The three Dragons that survived the destruction of their vehicle were able to destroy 2 of the Speeders and take the Flamer off the third.  My Seer Council smashed into two of Ryan’s Razorbacks and demolished them.  I was able to destroy 4 out of 5 guys in one of the Tactical squads, but the remaining Rocket Launcher wielding marine proved to be very resilient, even if he couldn’t hit anything.

The final turns ended up being relatively uneventful, though.  Ryan continued to roll well, while my rolls were less than impressive.  he managed to down every one of my tanks before they could get into position.  My Fire Dragons from the immobilized Serpent were able to kill off the remaining Speeder along with 2 Dreadnoughts before dieing to bolter fire.  The Seer Council slowly withered under fire without doing much more damage.  The final wound to the Farseer, though was caused by a failed Perils of the Warp save causing his head to pop.  On the en of turn 5, we each controlled two objectives, but the game went on to turn 6, and Ryan was able to move a Razorback in range to contest one, so I ended up losing 1 objective to 2.

At this point, I figured I was pretty much out of it, since my other friend Nick had done very well in his first game, and there were a couple others that had managed to do quite well in both games.

For game three I was put up against CT and his Chaos marines.  He was running 3 Rhinos with 7 or 8 Khorne Berzerkers, 2 Demon Princes (one Nurgle, one Khorne), a Chosen squad with Plasma guns and a Defiler.  The game was Capture and Control with Spearhead deployment.  We both placed our objectives deep in our respective corners.  CT won the roll and decided to go first.  He placed the Defiler way back on top of his objective with the Chosen nearby in front.  The Rhinos and Princes lined up in front of his deployment.  I placed my Fire Prisms and Avenger Serpents deep in my corner, and then had my Council right on the front edge.  My Dragon Serpents were place towards the middle, but hidden behind a ruined building.

CT’s first turn was pretty uneventful with just his Princes and Rhinos moving forward, but nothing really happening in Shooting.  My Avenger Serpents moved flat out for the saves, while my Council and Dragon Serpents moved forward.  One group of Dragons got out and shot the Nurgle Prince, dealing 3 wounds.  The Scatter Laser on the Serpent managed to take off it’s last wound.  My Prisms took out one of the Rhinos.

On turn two, all of the Berzerkers jumped out of their tanks, but didn’t do much other than shoot at my stuff to little effect.  The Khorne prince assaulted the Dragon Serpent that still contained Dragons, but only managed to destroy its weapon.  My Farseer doomed the Prince, but even with that the combined fire of the disembarked Fire Dragons, Scatter Lasers and Missile Launchers were only able to take 3 wounds.  The Prisms managed to take out a few Berzerkers along with the Council.

More of the same on turn three.  The Khorne Prince swooped in and made short work of the Fire Dragons, though they did put up a valiant fight.  I continued to be unable to finish off the Prince in shooting, so it finally perished when it made the mistake of assaulting my Seer Council on turn 4.  The Council was able to take out the Chosen, but then got charged by a some Zerkers and these guys along with a Greater Daemon that spawned on turn 5 were able to slowly whittle away the Council until it finally died to a sweeping advance.  My second squad of Fire Dragons took out the Defiler.  My Dire Avenger Serpents were able to get onto the two objectives and sit tight.

The game went to turn 7, though the last two turns were basically spent trying to wipe out the rest of his forces.  I was unable to do enough damage to the darn Greater Daemon to get the last few bonus points.  The game ended with me controlling both objectives.

In the end I had managed a major victory, a minor loss and a bye.  Nick had come away with two massacres.  I knew that the tournament organizer was judging the painting of Headquarter units (the Farseer in my case) and those points were included in the final score, so I figured I still had a chance to place.  When the final totals were announced, though, I ended up in first place!  My Farseer had managed to score 34 out of 40 possible points, so he ended up winning the day for me.  I was quite amazed, though I do feel bad for Nick.  He definitely outplayed me, but lost points due to a hastily painted Ork 😀

Overall it was a good day.  I could have deployed a bit better against Ryan, but luck also played a major role in my defeat there.  He played very well and it was a well deserved win for him.  The two games I played were a lot of fun, and as always things were run very smoothly.  I had a lot of fun and thanks go out to my opponents for some great games.  Pictures from the tournament will be posted once I get back home.

Storm Guardians

It has been a while, but I know I promised some pictures of my Storm Guardians.

The pistols were a mix of Dire Avenger shuriken pistols and in a few cases a cut down shuriken catapult.  The swords were taken from Dark Elf warriors.  All in all, I think they turned out quite well.

2500 Point Tournament Report

The 2500 point tournament this last weekend went well.  Sadly my friend Nick and I were the only two players for the 40k side of thing.  There were 7 players for the Fantasy RTT that was held at the same time.  The decision was made that Nick and I would play three rounds against each other following the tournament scenarios and the point leader in the end would win it all.  The exact details of the games are a little fuzzy since I ended up not taking very good notes, but I did get some pictures.

My List:
Farseer – Doom, Fortune, Spirit Stones, Runes of Warding, Jetbike
6 Warlocks, Jetbikes, Embolden, Enhance, 4 Destructor

Farseer – Guide

5 Dire Avengers

10 Storm Guardians – 2 Flamers
Warlock – Destructor, Singing Spear
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

6 Guardian Jetbikes – 2 Shuriken Cannons

6 Rangers

6 Fire Dragons – Exarch, Dragon Breath Flamer
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

6 Fire Dragons – Exarch, Dragon Breath Flamer
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

10 Howling Banshees – Exarch, Executioner, Acrobatics
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

Falcon – Scatter Laser, Suriken Cannon, Holo-fields, Spirit Stones, Star Engines

Wraithlord – Eldar Missile Launcher, Bright Lance, Flamers

Wraithlord – Eldar Missile Launcher, Bright Lance, Flamers

Nick’s Eldar:
Farseer with Guide, Fortune, Spirit Stones, and Spear
5 Wraithguard, Warlock with Conceal and Spear
Wave Serpent with TL Shuriken Cannons and Spirit Stones

10 Dire Avengers, Exarch, Bladestorm
Wave Serpent with TL Shuriken Cannons and Spirit Stones

10 Storm Guardians, 2 Flamers, Warlock with Enhance
Wave Serpent with TL Shuriken Cannons and Spirit Stones

Autarch with Power Weapon, Fusion Gun and Mandiblasters on Jetbike
3 Shining Spears, Exarch with Star Lance

10 Guardians with EML and Warlock with Embolden

6 Swooping Hawks, Exarch with Intercept and Sunrifle

3 Vypers with EML, Shuriken Cannon and Star Engines

2 Fire Prisms with Holo-fields and Spirit Stones

3 War Walkers with Star Cannons

5 Pathfinders

The first round was Annihilation with Dawn of War deployment.  There was modification of Nightfighting being in effect for the first two turns.  I won the roll off and decided to go second.  Nick deployed his Rangers on a hillside and his Guardians in some trees in the center of his side.  I deployed nothing (in retrospect I should have deployed my Rangers into some cover).  The Rangers died to the Swooping Hawks on the second turn after Nick deepstriked thinking that they could assault.  They got flamed by the Wraithlords and then ended up getting killed by Fire Dragons.  My Seer Council assaulted the Wave Serpent carrying the Dire Avengers and then finished the Avengers with Destructor templates on the next turn.  I lost two Serpents to Vypers and Wraithguard, while my Banshees assaulted the Shining Spears and wiped them out.  My last point was my Storm Guardians taking out Nick’s Guardian defenders.
Final score – Me: 5 Nick: 4

The second game was Seize Ground with 4 points and Spearhead deployment.  There was also a special rule in effect that forced all reserves to use the Outflank rules and any time a unit deepstriked a die was rolled and on 1-3 they rolled on the mishap table.  One object was placed on the right side of the board near some trees, while the other three were placed in a triangle on the left.  Again I won the roll and elected to pass the first turn.  I don’t really recall the specifics of this game, but it ended up with my Avengers and Storm Guardians holding two points while another was contested and the last one clear.
Final: Me – 2, Nick – 0

The final game would be Capture and Control with Spearhead deployment.  The twist was that the objective needed to be placed in the table quarter opposite of the one your deployed in, and there was a river running down the middle of the table that counted as difficult terrain for everything that walked.  Before the game we checked the scores and if Nick managed to take both points, then he would manage to tie me.  Yet again I won the roll and passed the turn.  We deployed everything with the exception of the Walkers, Hawks and my Jetbikes.  Nick’s first turn was pretty uneventful as he managed to miss most everything and just put a few wounds on one of the Wraithlords.  On my turn, the Fire Dragons zipped across the board towards Nick’s objectives.  My Falcon fired on Nick’s Serpent with the Storm Guardians and immobilized it.  Nick’s luck never really managed to improve and my Fire Dragons wiped out the Guardians and Pathfinders guarding his point, and then took out most of the Walkers.  My Wraithlord attempted to assault Nick’s Wraithguard, but managed to do a lot of nothing for a couple turns before the Farseer finally killed it.  At the end of the game, there was a showdown between my remaining Fire Dragon Exarch and Nick’s Swooping Hawk Exarch.  They dueled valiantly for a turn, but in the end my Exarch won.
Final – Me: 1, Nick: 0

So in the end I had managed to win all three games.  The first two games were pretty close, while the last was a bit lopsided.  Winning the roll off and going second every game certainly worked in my favor.  There were a few mistakes made, but overall the games were well played and a lot of fun.  It would have been nice to have some more opponents, but it was a good time.

Final List for Saturday

I’ve come to a decision on the list I plan on playing at the tournament tomorrow.  2500 points is a real stretch for me, but I do have a few options.  The final list is far from optimal, but it should be fun to play and have a reasonable chance of doing well.

HQ:
Farseer – Doom, Fortune, Spirit Stones, Runes of Warding, Jetbike
6 Warlocks, Jetbikes, Embolden, Enhance, 4 Destructor

Farseer – Guide

Troops:
5 Dire Avengers

10 Storm Guardians – 2 Flamers
Warlock – Destructor, Singing Spear
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

6 Guardian Jetbikes – 2 Shuriken Cannons

6 Rangers

Elites:
6 Fire Dragons – Exarch, Dragon Breath Flamer
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

6 Fire Dragons – Exarch, Dragon Breath Flamer
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

10 Howling Banshees – Exarch, Executioner, Acrobatics
Wave Serpent – Shuriken Cannon, Twin Linked Scatter Lasers, Spirit Stones

Heavy Support:
Falcon – Scatter Laser, Suriken Cannon, Holo-fields, Spirit Stones, Star Engines

Wraithlord – Eldar Missile Launcher, Bright Lance, Flamers

Wraithlord – Eldar Missile Launcher, Bright Lance, Flamers

Total points: 2499

I’d prefer a fully mechanized army, but I lack the models.  This one should be fun to play and have enough power to cause a lot of problems for my opponents.

Tournament Prep

As an early Christmas present I was able to get a Wave Serpent, a squad of Fire Dragons and dome bitz to make a squad of Storm Guardians.  All of this will be used in a 2500pt tournament this weekend.  I’ve got the basic parts assembled, and right now I only have the magnetizing of the Wave Serpent weaponry to finish.  I will try to get pictures of the Storm Guardian conversions up in the next few days.

I also managed to play a game with Ryan last weekend.  I don’t have any pictures or a full batrep, but it was nice to play a game.  The real highlight of the game was my Howling Banshees taking out a 5-man Terminator squad on the turn and then running across the board and helping to take out a Tactical squad and a Scout squad.  The Storm Guardians also managed to dish out a lot of damage with their flamers.

That’s the state of things around here at the moment.  I’m still not painting as often, but I’m slowly getting back into things.

Quick Battle Report

I managed to get a game in against my friend Nick’s Eldar yesterday, and it was quite obvious that I was a bit rusty.  This will just be a quick report, since I didn’t take any notes, and my son managed to damage my camera, so I don’t have any pictures.

We were playing 1500 points with a modified Seize Ground mission with 6 objectives.  At the start of turns 2, 4 and 6 we rolled the dice and the corresponding objective was then made “active”.  Only the active objectives counted.  I ran with 2 Wraithlords, a Falcon with 5 Harlequins and a Farseer, 2 Wave Serpents with 10 Dire Avengers and 6 Jetbikes.  Nick was running 2 Fire Prisms, 2 Wave Serpents with 5 Avengers in each, 3 Vypers, 3 War Walkers, a squad of Guardians and a squad of Swooping Hawks.

Things started off wrong when we rolled to see who would go first, I won, and then decided to go first.  I don’t know why I did that, but oh well.  We both setup across from each other and the game was on.

My first turn consisted of my removing the weapon from one of the Fire Prisms and immobilizing a Wave Serpent.  Nick immobilized my Falcon and a Wave Serpent (I forgot to roll for a save on the Serpent).  From there it was just a shootfest.  The Harlequins tried to get out and run, but they were cut down by the Vypers.  My Serpents took out the Guardians, while Nick’s Walkers shot up my Wraithlords.  Towards the end of the game, Nick managed to down my still mobile Serpent and that forced my Avengers out.  They didn’t survive the turn and were shot up by Nicks Vypers,  and Avengers.

The end of the game came down to which object would count, since I was close enough to cap 2 and Nick had 2 in range.  The dice came up and it was one of Nick’s that became active.  I did manage to down his Serpent, but I completely forgot to move my Dire Avengers out of the immobile Serpent, so I couldn’t take out Dire Avengers that popped out.

In the end Nick was able to get just close enough to capture two objectives, and I had none.  It was a close game, but I made a lot of mistakes that could have turned the game in my favor.  A fun time was had by all, and it was nice to get a game in again.


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