Posts Tagged 'Miniatures'

More WIP: Long Fangs

Progressed some more on the Long Fangs tonight.  I hit the details on all of them.  I also decided to paint the right kneepad red to match the left shoulder.  This was to add a bit more color to them.  I also mounted them all on the Dragonforge Ice World bases that I had won a while back.

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Painting Stuff

Ahh, spring.  Things have been a bit crazy lately, so I haven’t been painting quite as much.  Instead, I have been taking advantage of the decent weather we’re finally getting, playing some World of Warcraft in the evenings, and reading.  I have been working on a few things, though, and just haven’t posted them.  So here we go…

First up is a Witchling Stalker from Malifaux.  I had finished him a while ago, but I only recently finished up the bases for them and he is the first to get the full base treatment.  The fence in the background is from a Warhammer Chaos Rhino.

Next up is my second Wolf Lord on his Thunderwolf.  I still need to finish his base, but I am waiting until I have a few more Space Wolves painted so I can get them all based at once.

Last up is the Warmachine Menoth Warjack that I am working on.  Right now I am just blocking out the base colors and trying things out.  It’s a neat project, just because of the large areas to paint.  Not a ton of tiny details, so I have a chance to try some different things.  That said, I’m not 100% sold on the color combination, so we’ll see if it sticks around, or if things change drastically.

That’s pretty much what I’ve been working on lately.   I have also been working on assembling some Mithicast Thunderwolves, and I plan on writing a review of them once I finish them all, but my initial impressions are mixed.  The wolves themselves are quite detailed, but that detail seems to have played havoc with the molds and there are tons of flaws on the wolves that are a royal pain to fix.  Anyways, more detail will be covered later.

Thanks for visiting, and happy gaming.

25ss Lady Justice vs. Viktorias

As promised earlier in the week, here is the short report of my wife and my game of Malifaux from last Friday.

She was playing her Viktorias, with two Ronin, Taelor and 7 soulstones.  I have Lady Justice, the Judge, a Death Marshal, two Guild Guard, an Austringer and 5 stones.  Since we were a bit rusty on the rules, we just played with a single shared goal of Plant Evidence.

First turn, shortly after deployment.

The first turn wasn’t too exciting, with everyone just moving up to get into position.

Start of Turn 2

I won the initiative on the second turn and rushed Lady J up to plant evidence on the center bush.  She then felt the full force of the Viktorias and was taken down to 1 wound by them and Taelor.

On turn 3, I won the initiative again, and Lady J went on a spree, taking out the Sword Viktoria.  The Judge came in to help, but nothing could save Lady J.

I was able to get a Guild Guard over onto her half of the board to start planting more evidence, while my Death Marshal took out one of the Ronin on my side of the board.  The other Ronin, and the gun Viktoria were able to plant two pieces on my half, but in the end I was able to get one more with my Guard to seal the victory 3-2 in favor of the Guild.

Overall it was a fun game, though we were both a bit rusty.  The additional terrain helped both sides get into combat a bit more easily though I did forget that the Austringer ignores terrain with his Raptor.  I’m still trying to wrap my head around the interactions and combos of Malifaux, so there is a lot of the game that I haven’t taken advantage of yet.

1000 point Space Wolves vs. Eldar

For the second game Nick and I played last Thursday, Nick pulled out his Eldar.  We decided to rule out the mission/deployment from the first game and ended up with Annihilation/Dawn of War.  I kind of forgot to take pictures between turns, so they aren’t as consistent.

Eldar:
Farseer with Guide
5 Dire Avengers
Falcon with Star Cannon
10 Dire Avengers, Exarch with Bladestorm
Wave Serpent with Shuriken Cannons
3 Guardian Jetbikes
2 squads of 3 War Walkers with Scatter Lasers

Space Wolves:
Rune Priest with Living Lightning and Jaws of the World Wolf
3 Wolf Guard with Combi-Meltas (1 for each Grey Hunter squad, and the last into a Long Fangs squad)
8 Grey Hunters, Meltagun, Wolf Banner
Rhino
9 Grey Hunters, Meltagun, Wolf Banner
Rhino
2 Dreadnoughts with twin linked autocannons
2 squads of 5 Long Fangs with 4 Missile Launchers

I won the roll and forced Nick to go first.  He decided to hold everything in reserves with the War Walkers outflanking.  I deployed nothing and decided to walk onto the board.

Turns 1-2:

Nothing for Nick on the first turn, and my stuff rolled on in the center of the table.  The Rhinos were in the center and popped smoke, the Dreads flanked the Rhinos and the Long Fangs took the edges (a big mistake on my part).  The Dreads and the Long Fangs all ran to get into position.

Nick’s rolls for reserves were good and he got the Falcon, Serpent and both War Walkers.  One squad of walkers came in on each side and the left squad wiped out my Long Fangs with a hail of laser fire.  The right squad of Fangs weathered the storm better, but still lost their squad leader and Wolf Guard.

In return, my remaining Fangs, Rune Priest and the right Dread took out two of the Walkers on the right, while my left Dread was able to shake one of the Walkers on the left.

Turn 3:

The Eldar tanks moved around a bit and managed to destroy the remaining Long Fangs.  The Walkers on the left moved up and did some damage to the Dread.

I was able to finish off the Walker on the right, but otherwise little changed.  I pressed into the middle of the table a bit to position my melta guns for some tank hunting.

Turn 4:

The Jetbikes finally showed up and didn’t have much to do.  They setup behind the Walkers just hoping to survive with their cover saves.  The Walkers did some more damage to the Dread, but it still lived on.  The Falcon and Serpent, though, were able to destroy the Rune Priests’ Rhino and actually shook the guys inside.

My Dreads were able to put enough firepower into the Walkers to take out two of them, but that was about it for me.

Turn 5:

Not sure what’s going on with the Serpent in this picture.  It should be closer to my Dread in the middle.

The Serpent did some minor damage to the untouched Dread, but the Walker was unable to finish off the other dread, which had no weapons and was immobilized at this point.  The Falcon killed a few Grey Hunters.

Nick made a mistake with the Jetbikes and zipped them to the center of the board.  This put them in range of the center Rhino and the Grey Hunters moved up, disembarked and poured a bunch of bolter rounds into the bikes, wiping them out.  The Grey Hunters and Rune Priest were able to take down the Wave Serpent, forcing the Avengers out.

End of Turn 5

Had the game ended here, it would have been tied with 3 killpoints each.  As it was, we went to turn 7.  Nick was never able to grab another killpoint, while I was able to take out his large squad of Avengers, the last Walker and the Falcon.

End of turn 6

End of turn 7 and the Game

So the game ended with the Wolves claiming 6 killpoints to the Eldar’s 3.

The game looked bad for me at the start with both of my Long Fang squads dieing early, but I stuck it out and capitalized on a few mistakes to win the game.  It also helped that one of my Dreads just would not die.  Nick was able to take off both weapons and immobilize it, but just could not get another meaningful damage roll to stick and take it out.

It was a good game, and it’s always interesting to play against Eldar.

Happy Gaming!

1000 point Space Wolves vs. Orks

Last Thursday, my buddy Nick had the day off and drove in to play some 40k on my new table.  We decided to run 1000 point armies so we could get more games in and to test some lists for the upcoming RTT.  I ran Space Wolves for both games, while Nick ran Orks for the first one.

Space Wolves:
Wolf Guard Battle Leader with Thunderwolf, Frost Blade, Storm Shield, Runic Armor, Wolf Necklace, Saga of the Warrior Born
Three Wolf Guard with Combi-melta (each would join a Grey Hunters squad)
Three squads of 5 Grey Hunters with 1 Meltagun
Three Razorbacks with Lascannon/Twin-linked Plasmagun
Two squads of 5 Long Fangs with 4 Missile Launchers

Orks:
2 Deffkoptas
3 War Buggies
1 Trukk with 9 Ard Boys and Warboss
30 Boys with a Weird Boy
5 Nob Bikers

We rolled for Mission and Deployment and ended up with 5 objectives with Pitched Battle.  I won the roll to go first and took it.

Start of turn 1.

I placed my 3 Razorbacks in the center of the table with my WGBL in their midst.  The Long Fangs were placed on opposite sides, with the squad on my right behind a hill ready to move forward into position on turn 1.  Nick placed the Boys to my right, the trukk in the center and the buggies to my left.  The Koptas scouted forward towards my Rhinos and the Bikers were held in reserve.

Turn 1:

I held the initiative and everything but my left Long Fangs moved forward.  They split fire between the buggies and the trukk; destroying the trukk and wrecking two buggies.  The Razorbacks wounded a Kopta, but my WGBL wasn’t able to get close enough for an assault.

Nick moved everything forward as well.  The Koptas shot and assaulted the left Razorback, but didn’t do much.  The Weird Boy Zzzapped the center Razorback, stunning it.

Start of turn 2

Turn 2:

The right Razorback fired on the remaining buggy, destroying it.  The Long Fangs fired at the Orks closest to them, killing a few, while the WGBL cut down both Koptas in assault.  At this point, I made a mistake, consolidating him out into the open, rather than hiding behind the Rhino.

The Ork’s Waaagh’d forward, and the Warboss was able to assault and wreck the left Razorback.  The Boys advanced on the right-most objective and my Long Fangs.  But the most devastating was the Weird Boy getting another Zzap shot that took the head right off my Battle Leader, effectively wiping out a quarter of my army in one shot.

Start of Turn 3

Turns 3-6:

Things generally went downhill from there.  I didn’t have enough shots to slow down that many Orks, and eventually I was overwhelmed on the right side by the Boys and the Nob Bikers.

Start of turn 4

Grey Hunters vs. Warboss in the trees.

Start of turn 5

Long Fangs vs. Boys and Nobs (Grey Hunters had been knocked out of their transport)

Had the game ended on turn 5 it would have been a draw, with no one holding an objective.  But as it was,  I rolled high, sending the game to turn 6, and my demise.

One Grey Wolf to save the day?

Game Over

In the end, all I had left was a single squad of Long Fangs.  Nick wasn’t quite able to stretch his boys enough to claim two objectives, but it didn’t really matter.  I held none, while he held 1.

It was a good game, but I just did not have the firepower to deal with all of the orks.  The Razorbacks were too expensive, and too many points had been invested in the Battle Leader.  It also didn’t help that I ended up splitting my army.  Had I focused more to one side, I likely could have split the orks and taken them more piecemeal.  I’m still learning the nuances of the Wolves, but they sure are fun.

Stay tuned for the second report tomorrow.

Space Wolf Rhino

I decided to try and get a Rhino for my Space Wolf army painted up this week.  I finally got my new airbrush working correctly and basecoated the four Rhinos I own.  Then on Saturday and Sunday I spent some time adding the details and then weathering it.  In the end I think it turned out quite well.  I can’t wait to get them all painted up and onto the table.

WIP: Rifleman Dreadnought Test

I have a pair of Assault on Black Reach Dreadnoughts that I’d like to use, and I want to turn them into Riflemen (dual-autocannons).  One idea I’ve had is to use a couple of the Burst Cannons from my Tau Hammerhead kits, since I’m not using them on the Tau.

Here is a picture of a couple test poses.

I kind of like the bottom one, but it does look a bit silly.  The top setup looks a bit more standard, but I’m not sure that I like the piece that is between the guns and the Dread (it’s part of the Skyray sprue).  I would like to have it magnetized so I could use other arms in the future.

What do others think?


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