Posts Tagged 'Railways of Europe'

Weekend Gaming: Trains and Castles

OLYMPUS DIGITAL CAMERAJoe, Kevin, Louis and I kicked Saturday off with Railways of Europe.  I was working towards the “connections to Spanish cities” baron, so I picked up the Hotel Madrid and then started making connections.  There were a few deliveries in the area, but things slowed down after the first few turns.

Louis and Joe were both fighting for the middle area, while Kevin had the Eastern European and Russian connections.  Kevin was able to build a pretty nice loop near Moscow and connecting into Vienna that he used to consistently make long deliveries.  Louis had a similar thing going around Paris.

I was never able to catch up, and while Joe managed to connect Paris to Constantinople, and have the least debt; it wasn’t enough to catch Kevin.

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OLYMPUS DIGITAL CAMERACastles of Burgundy followed, and I was playing the map with a single large animal pasture.  I picked up some cows in the first round, and started filling in my mines.  Joe was looking to ship and Kevin was using boats to ensure he was going first most of the time.

Cows didn’t show up again for a couple rounds, and by that point Louis had nearly completed chicken and sheep fields.  Kevin was looking at pigs, and Joe was ignoring animals altogether.  I had a pretty tight monopoly on the cows, and was able to use that to score a ton of points.  I ended the game nearly 100 points in the lead.

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Until next time, happy gaming!

Weekend Gaming: Adventures in Europe

OLYMPUS DIGITAL CAMERALouis, Kevin and Joe joined me in playing Railways of Europe Saturday evening.  My baron gave bonus points for connections to Spanish cities, so I started the game with the intent to work that area.

The Madrid to Milan major line was an easy way to get some starter income, plus it provided a number of cubes to deliver.  I wasn’t able to get the first 3-link delivery, though, and that ended up going to Louis.  They were all over the center of the map, and everyone had decently upgraded trains with large deliveries.  Joe had connected in the Russian areas, while Louis managed to connect Paris to Constantinople for the bonus.

Things were very close throughout, and everyone was sitting with 10 or 11 bonds.  I had run out of good deliveries by the end, and was reduced to two point deliveries on the last turn.  While I had the most points from my baron, it wasn’t enough to overcome their leads.  Louis’ deliveries set him apart, and he ended up taking the win.

We followed that up with Lords of Waterdeep.  Louis and Kevin jumped out to big leads with a couple nice quests, so I hit Kevin with his second mandatory quest.  I had intended to give Louis one as well, but ran out of actions in the Harbor to make it worthwhile.

I had one 25 point quest available, but it required nine warriors to complete.  I did managed to complete another quest that provided me with six of the warriors and was able to get another two on the last round.  That last warrior eluded me, though, and I was never able to complete the quest.

Louis’s quests all satisfied his Lord, and because of the mandatory quests slowing Kevin down, Louis was able to take off with the win.

 

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OLYMPUS DIGITAL CAMERAWe finished the night with CO2.  The game started with 210 PPM of CO2, so we got to constructing clean plants right away.  I was focused on Biodiesel and Recycling mostly, though I did manage to construct a couple Solar plants that Joe so kindling proposed and installed.

I had completely forgotten about the UN goals until Kevin mentioned them, so I missed out on opportunities to get them early, but I was able to grab the two that I qualified for.  Had I been thinking about them, I would have worked harder to construct a Nuclear plant to satisfy a few more goals.

We were progressing quite well, with Oceania and Africa nearly completely developed.  We had stemmed the growth of CO2, and it was looking good that we could finish the game a turn early.  Looking at the scores, I was doing well, so I decided that building the solar plant in Africa to drop the CO2 level and end the game was the best course.  I hadn’t taken into account the shear number of CEP tokens that were available in the countries that Kevin controlled, though.  He scored about 28 points from those alone, rocketing him into first place.

We did manage to play the game slightly wrong, forgetting to pay CEP’s for the “dirty” power plants each turn.  Just one of the issues with a complex game that doesn’t get played often enough.

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Until next time, happy gaming!


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