Posts Tagged 'Space Wolves'



‘Ard Boyz Prep – Completed Army

The ‘Ard Boyz army is completely built.  All that I have left is to paint the bases so I can differentiate the various squads.  Here is the completed army in all it’s partially painted glory.

The Rune Priest

Some Rhinos

Elites and Fast Attack

Heavy Support

‘Ard Boys Preparations – July 12th

I’ve been working to get my army built for the ‘Ard Boyz tournament that is coming up on August 13th.  I’ve never managed to play in one before, so jumping to 2500 points is a bit of a stretch to me.  I’ve taken inventory of what I have for my Space Wolves, and what I need in order to play the list that I want.  I have enough parts, I just need to get everything assembled.  So I will be recording my progress here so that I don’t lose track of what needs to get done.

Unit Need Have Need to Build
Rune Priest 1 1 0
Wolf Guard with Bolt Pistol and Combi-melta 6 3 3
Wolf Guard with Bolt Pistol and Close Combat Weapon 3 3 0
Wolf Guard with Combi-melta and Powerfist 1 1 0
Wolf Guard with Bolt Pistol and Storm Bolter 6 6 0
Wolf Guard Terminator with Cyclone Missile Launcher 2 2 0
Wolf Guard Terminator with Cyclone Missile Launcher and Power Fist 2 2 0
Wolf Scouts 7 4 3
Wolf Scouts with Power Weapon 2 2 0
Wolf Scouts with Mark of the Wulfen and Meltagun 1 1 0
Grey Hunters 24 18 6
Grey Hunters with Meltagun 6 3 3
Long Fangs with Missile Launchers 15 12 3
Long Fang Squad Leaders 3 3 0
Rhinos 6 6 0
Razorbacks with Heavy Bolters 3 0 3
Razorbacks with Lascannon/Plasmagun 2 0 2
Landspeeder with Multi-melta 3 2 1

1850 RTT Recap

I played in a Warhammer 40k tournament this last Saturday.  It was a standard 3 game setup with battlepoints deciding the winner.  Apparently a bunch of the guys who had normally played Fantasy decided to play 40k again, so we had 10 players total.  As for armies, there were Space Marines, 2 Dark Angels (1 Ravenwing & 1 Deathwing), Black Templars, Blood Angels, Chaos Marines, Grey Knights, Space Wolves (me), Tyranids and Orks.

I was playing the list I posted last Friday.

Game 1 was kill points with Table Quarters for bonus points and Spearhead deployment.  I played against Jeremy and his Ravenwing army.  It consisted of a ton of Bikes, Attack Bikes, Land Speeders and Samael.  I won first turn and deployed planning to take advantage of some ruins.  He started off on the wrong foot and forgot to make his scout move, leaving his bike open to my missiles.  In response I took out a full squad of bikes, an attack bike and a speeder on the first turn.  The game pretty much consisted of me staying put and shooting his bikes while he tried to get close enough to assault.  He finally made it into assault with Logan, and forced Logan’s squad to run.  He decided to finish Logan off personally, though and re-assaulted on the next turn.  Logan and his Captain killed each other, but my one Long Fang survived the battle.  In the end I won with full battle points and two table quarters for a total of 23.

Game 2 was an odd objective game with each player controlling 4 objectives.  You could only control your own objectives for points, but if you spent a turn in control of your opponent’s objective, it would be destroyed.  It also had a goofy diagonal deployment.  My opponent was Steve with his Grey Knights.  He had a Dreadnought, a Dreadknight, a Strike Squad, a Pugation Squad, two Interceptor Squads and a big squad of Terminators with his Grand Master.  He won the roll off and took first turn.  He then decided to Deep Strike most of his army, with only his Purgation Squad, a Strike Squad and the Dreadnought in play.  This worked out well for me, as I lined everything up on my deployment edge.  He couldn’t hit me with anything on the first turn, while I opened fire and took out the Dread and the Strike Squad.  Turn two, he lost a Strike Squad to the warp.  The rest of his stuff came in turn 3.  A Lone Wolf took on the Dreadknight for a few turns, but took it down.  The Terminators took on Logan, but Logan and his squad were finally able to finish them off with the help of a Thunderwolf.  In the end I was able to claim all four of my objectives, and destroyed three of his, giving me 26 points for a total so far of 59.

The last game was straight up kill points with Spearhead deployment.  I was playing against JJ’s Black Templars with three Land Raiders, one with a squad of Terminators, one with a small squad of Templars and another with a large squad of Templars and the Emperor’s Champion.  He also had a Land Speeder and a Rhino with some Templars and Lascannon.  I deployed a bit back from the center with my Thunderwolves and Lone Wolves at the very front.  One Wolf and Thunderwolf died first turn to the Terminators.  The other Lone Wolf got stuck in with the small squad of Templars, and the other Thunderwolf was able to get up and wreck one of the Land Raiders.  I wasn’t able to destroy another Land Raider until turn 3, but then my Lascannons lit up and I took down the other two Land Raiders in turns 3 and 4.  My Scouts took out the squad from the Rhino after it was destroyed by Rocket, but then died to the Emperor’s Champ.  The EC’s squad was able to hole up behind a hill out of site, so all that was left was his Terminators, who chewed through a couple of my units before the game ended.  At the end, I was able to eek out a 7 to 6 killpoint difference for 12 points.

At the end of the day, I was the only player to win all three games and with the most battle points I was able to place first.  The tournament was a lot of fun, and it was a great change to have all the 40k players back.  Now to wrap things up with the pictures from the event.

 

1850 Space Wolf Army for Tomorrow’s RTT

Here’s the list that I plan on running for tomorrow’s RTT.

HQ:
Logan Grimnar – 275

Heavy Support:
6 Long Fangs – 140
Squad Leader
5 Missile Launchers

6 Long Fangs – 170
Squad Leader
3 Missile Launcher
2 Lascannon

Elites:
Lone Wolf with Terminator Armor, Storm Shield, Chainfist – 85

Lone Wolf with Terminator Armor, Storm Shield, Chainfist – 85

5 Wolf Scouts – 110
1 with a Melta Gun
All 5 with Melta Bombs

Troops:
5 Wolf Guard – 140
Terminator Armor with Cyclone Missile Launcher
Power Armor with Combi-melta (goes to Scouts)
3 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 135
Terminator Armor with Cyclone Missile Launcher
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

5 Wolf Guard – 165
Terminator Armor with Cyclone Missile Launcher, Storm Shield, Chain Fist
4 Power Armor with Pistol and Combat Weapon

Fast Attack:
Thunderwolf Cavalry with Storm Shield, Thunderhammer – 110

Thunderwolf Cavalry with Storm Shield, Power Fist – 105

Total: 1850

Strategy:
The Lone Wolves and Thunderwolves are there to get up front fast and take out heavy tanks.  If the heavy tanks are down, then they can cause disruptions.  The Lascannons are boosted to Strength 10 by Logan for long rang anti-tank.  The Scouts are a disruptive unit to take out anything hanging back.  Other than that, there are 18 missile launchers that cause trouble all game.

More WIP: Long Fangs

Progressed some more on the Long Fangs tonight.  I hit the details on all of them.  I also decided to paint the right kneepad red to match the left shoulder.  This was to add a bit more color to them.  I also mounted them all on the Dragonforge Ice World bases that I had won a while back.

WIP: Long Fangs

I managed to get some work done on my Long Fangs last night in preparation for a tournament in a few weeks.  I was trying out how the red shoulder pad would look, and I’m pretty happy with it.  I also made each Wolf’s helmet difference to note the individuality of each member.  Some of the designs worked out better than others, but I think they look pretty cool.  As always, click the pics for bigger versions.

Space Wolves vs Orks – 1850pts

Over the memorial day holiday I was able to get a game in against my friend Nick’s Orks.  My list was basically identical to this one that I posted last week with a slight shuffling around of the Scout’s power fist due to lacking the models.  Nick’s Orks consisted of the following (from memory and pics):

Weird Boy
7 Burna Boys
2 Mekboys
Trukk (Borrowed from some Boyz)

8 Lootas
1 Mekboy

4 Deffkoptas

18 Boyz + Nob
Warboss
Battlewagon

19 Boyz + Nob
Battlewagon

9 Nobs
Painboy
Trukk

Looted Wagon

We rolled for deployment and objective, ending up with Spearhead and Annihilation.  I won the roll-off and decided to go first.  One squad of Long Fangs took up a position on the hill, along with my two basic Wolf Guard squads.  My other Long Fangs were in the trees in the middle of my side.  The Thunderwolves were deployed as far forward as possible, with my other three Wolf Guard squads hanging out behind them.  My scouts were held in reserves to outflank.

Nick put the two Wagons and the Trukk full of Nobs right up front.  The Looted Wagon and the Lootas all hung out in the middle of his deployment with the Lootas on a hill.  The Burnas were behind a hill ready to jump into the waiting Trukk.  Nick scouted his Koptas to the right, and then failed to steal the initiative.

Turn 1:

Turn 1, shortly after deployment

In shooting I was able to kill half the Lootas and the Nobs’ Trukk with missile fire.  Then in assault, one group of Thunderwolves pounced on the Deffkoptas, dealing a few wounds.  The other squad of Wolves hit the Battle Wagon, and promptly blew it up.

Wolves make short work of the Battle Wagon

The Orks moved up, but didn’t do much for return shooting, just a few wounds on the Wolves with the Thunderhammer.

Turn 1 - Start of the second Assault Phase

In assault, the Boyz from the Wagon attacked the nearby Thunderwolves and managed to put a few wounds on them.  The other squad of Thunderwolves finished off the Deffkoptas.

Turn 1 - Boyz vs. Thunderwolves

Turn 2:

My scouts failed to show up on turn 2, and my shooting was relatively ineffective.  I was able to take out a few Nobs and immobilize the Burnas’ Trukk, though.  Logan moved up and decided to try punching the Battle Wagon, but only managed to immobilize it.

Turn 2 - Logan and company attack the Battle Wagon

In the assault with the Boyz and Thunderwolves, the Boys were able to slaughter two of the wolves, withe the wolves only killing a few orks in return.

Middle of Turn 2

On Nick’s turn, the Boyz in the Wagon jumped out and assaulted Logan, while the Nobs Waaagh’d forward and assaulted the two squads of Wolf Guard.  Logan put up a good fight, killing a few Orks, but then promptly took three Power Klaw attacks to the face from the Warboss and failed all of his saves.  The Wolf Guard fared a bit better in the two assaults.  The Thunderwolf with the Thunderhammer couldn’t stop the Orks from dragging him down finally.

Logan swarmed by Orks

Nobs vs. Wolf Guard

Turn 3:

Start of Turn 3

Things were heating up at this point.  My Scouts came in, and I decided to bring them up behind the Looted Wagon.  Sadly they were just over 6″ away, so their melta was less effective (not that it mattered since they missed both shots) and they couldn’t assault.  I should have brought them in behind the Burnas’ Trukk. I was able to get the Lootas to run off the table, though with some missile fire.

Thunderwolves join in the fun.

My remaining Thunderwolves attacked the Battle Wagon and the Boys, and managed to wreck the Wagon and killed a few boyz.  But the squad of Wolf Guard were lost in the battle, as were the Wolf Guard fighting the Nobs.

Thunderwolves clearing out the Boyz

Nick just moved away from the Scouts, and then moved the Nobs up closer to the Long Fangs in the trees.  In assault, the Warboss was able to kill one of the Tunderwolves, while the wolves cleared out all but one of his boyz.

Turn 4:

Start of Turn 4

The last couple turns were pretty uneventful.  Nick was able to move the Burnas up and lay waste to my scouts, and also got the Nobs into combat with the Long Fangs, killing them.  I wasn’t able to kill off enough Nobs with missiles.

The one epic battle left, was my lone Thunderwolf versus the Warboss.  I simply would not fail an invulnerable save on him.  I wasn’t doing much to the Warboss, either, but we were solidly locked in battle.

The final duel - Warboss vs Thunderwolf

End of the game on Turn 5

Stalemate

We called the game on turn 5, and we were tied up in killpoints.  The Warboss/Thunderwolf battle would have been the deciding point had either one of them fallen.

It was a very close game all the way.  I was able to get ahead early, but then lost a bit of momentum once the Orks were able to get into my lines.  I think Nick could have deployed the Lootas further back and spread them out more.  Losing half on the first turn hurt.  Also the Burnas could have been deployed closer.  They really didn’t do anything all game because they were stuck trudging across the board.  As for me, I shouldn’t have moved the two squads of Wolf Guard with the chainfists up as early.  They got hit by the Nobs and weren’t able to really do much.  I could have held them back a bit more and kept firing longer.  Also, the Scouts were just poorly played.  They needed to come into an area where I could guarantee a kill, rather than ending up doing nothing at all.

Overall it was a very fun game, and it definitely gave both of us some ideas on how to improve our forces.


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