Posts Tagged 'Spyrium'

Weekend Gaming: Flashpoint

OLYMPUS DIGITAL CAMERALouis had requested that we learn Flashpoint: Fire Rescue, so that is exactly what Louis, Kevin, Joe and I did on Saturday.

The first game was just the basic setup with the experienced rules. Kevin did a great job with the deck gun, putting out a ton of fire.  Joe worked the CAFS firefighter perfectly and we were able to get it done with zero casualties.

We decided to step it up in our second game, going with a random, veteran setup.  I started off as the Rescue specialist and Joe was the EMT.  This left us with a lack of fire extinguishing, but with Louis commanding us and some fairly favorable fire rolls, we were able to quickly evacuate the building.

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We then finished the evening with a game of Spyrium.  I built a couple factories and a basic mine in the first round and worked them all game.  There were a few turns where money was short and spyrium supplies dipped, but with the factory bonus card, I was able to propel myself to a first place finish.

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Gina wanted to play a game Sunday, so I taught her Flashpoint as well.  Our first game did not go well.  The fire quickly got out of control in the living room, and the next thing we know the walls started falling down around us.  We managed to save six victims, but the building collapsed before we rescued the last one.

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We play again, and this time our son joined in.  He was playing the Generalist and I had the CAFS Firefighter to hopefully deal with the fire.  After being forced to deal with a bunch of false alarms in our previous game, Gina decided to start with the Imaging Tech.  Things started off a bit like the last game with the living room quickly becoming engulfed in flame.  Jax was able to save the first couple victims, while I worked on taking care of the fire.  Gina ended up switching to the Commander and later the Driver in order to use the deck gun to really take care of the fire quickly.

The building was in dire straights, but Jax rushed the last victim out the back door and into the waiting ambulance to seal the victory.

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Until next time, happy gaming!

Weekend Gaming: Village and More

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With Gina sitting the night out, and Phil and Louis out of town, it was up to Kevin, Joe and I to play games Saturday.  We kicked things off with a quick game of Village.  I decided to go straight for the market, spending my time in the crafting area building stuff to sell.  Joe was working in the Council House and Kevin was travelling.  I spent a lot of time, and ended up with five family members in the book, and one in the  unmarked graves.  This was all done in the crafting house and I was able to pick up 46 points worth of sales.  Joe tried to jump in and interrupt my game, but I had things timed well and with Kevin going first most of the game I was always able to score the high point sales before Joe could.  I ended up winning with 62.

OLYMPUS DIGITAL CAMERANext up was The Manhattan Project.  There were a ton of universities available in the market, so extra workers weren’t much of a problem.  Yellow cake was tougher to get, though, with Joe and I having the best sources.  There was a fair bit of espionage because of that.  The bombs available early, were mostly plutonium, but I did get my hands on the two low point uranium bombs and was able to build and load them rather early.  Joe had a medium plutonium bomb and Kevin had tested a bomb by this point.  I was setting up for another small bomb and managed to build that about the time Kevin had built his big plutonium bomb.  I was 13 points away, and Kevin was pretty well setup to get his second big bomb built to win on his next action, but he had to recall first.  When he recalled, I was able to use my spy to get into his plutonium plant to get the four that I needed to build and subsequently load a bomb for 14 points and the victory.

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We followed that with Spyrium.  I was pushing for residences and the blue tokens early, but I didn’t have much going in my tableau.  Kevin was mining a bunch, wasn’t scoring many points, while Joe was setup with factories.  Eventually I was able to get a bunch of points with a factory and university.  It wasn’t quite enough, though.  Kevin had started scoring points with a factory, and while I managed to grab a nice mansion in the last round, I still ended up a point shy of Kevin at the end.

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We finished the night with Eminent Domain.  We were all pushing for colonies, so grabbing planets was critical.  I surveyed early and often, which provided two prestige planets and two planets with colonize bonuses.  I was also able to score a few nice research cards with the help of Joe’s research actions.  Kevin was trying to get a production and trading engine going, but the research and colonize cards were disappearing too quickly.  Joe had a bunch of planets as well, but hadn’t been able to colonize them.  I won the game with a score of 31.

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Until next time, happy gaming!

Weekend Gaming: New Games Galore

Thanks to winning our Fantasy Baseball league at work, I decided to pick up a few new games that I had been eyeing for a while.  The Manhattan Project, Spyrium, Love Letter and Clash of Cultures were delivered on Friday.   After joyfully punching out all the pieces and organizing them, Gina and I went about learning a few Friday night.

OLYMPUS DIGITAL CAMERAThere wasn’t a whole lot of strategy to write about, since we were both feeling our way through the new games.  Spyrium was first, which I managed to win by using some Factories to convert the spyrium into points.  Love Letter filled the space between and Gina managed to take that one mainly with some well played Knights.

The Manhattan Project finished the night.  I managed to score a nice uranium bomb, but then I slowed down significantly.  Uranium bombs weren’t showing up in the market, and I had no way of producing plutonium.  Gina had a mine and plutonium plant that were very strong, so she was working them.  I managed to sneak a spy into her buildings a few times to get at least some plutonium.  Eventually I was able to score a couple more bombs, but when I tried to load them to score the last few points, I was reminded that I needed a bomber to complete the load.  Gina managed to build her last bomb on the turn, and scored the winning points.

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On Saturday, Louis, Joe and Kevin joined us, and I we taught them The Manhattan Project and Spyrium.  In The Manhattan Project, I ended up with nearly the exact same plutonium engine that Gina had used the night before, but I stalled for a few turns when I couldn’t get the engineers needed to work my mine.  Joe had the early lead with a uranium bomb, while Kevin was building his air strike capability, but only attacked Joe and I.  That one damage was enough to slow me down, though.

It was close in the end, with both Kevin and Joe positioning for their final bomb.  Joe had the advantage in timing; building and loading the last bomb he needed to win.

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OLYMPUS DIGITAL CAMERAWe finished the night with Spyrium.  Joe jump out to an early lead by building up his residence value and then turning them into points.  Kevin had a nice factory engine turning spyrium into points, while Louis had the techniques that reduced the cost to activate cards and build buildings.  He was using universities for points and building a bunch.

I had grabbed the techniques that provided bonus points for money and spyrium, so I started gathering those up as often as I could.  The issue with that, however, was that I forgot that they maxed out at seven points.  I wasted a few actions grabbing money that I wouldn’t be able to use.  I did realize this before the end of the game, and i was able to make up some time using a big factory twice (due to an event) for 30 points, but it wasn’t enough.

I couldn’t catch Kevin and Joe, and their lack of end game bonuses meant that Louis with all of his buildings came out the winner.

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We still have one more game to learn, but that will have to wait until another night.

Until next time, happy gaming!


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